Design Doc

Design Doc

Views:
28,190,515
Subscribers:
323,000
Videos:
120
Duration:
1:07:06:12
United States
United States

Design Doc is an American content creator on YouTube with over 323 thousand subscribers, publishing 120 videos which altogether total at least 28.19 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCNOVwMpD-5A1xzcQGbIHNeA





All Videos by Design Doc



PublishedVideo TitleDurationViewsCategoryGame
2024-04-13How Do Games Design Around No Damage?21:12118,628Show
2024-03-21What Makes A Great Sleep Mechanic?22:00100,092
2024-02-23What Makes A Great In-Game Shop?26:49188,665Animal Crossing: New Horizons
2024-01-20How Can You Spice Up A Healing System?23:56421,105Team Fortress 2
2023-12-19How Do Games Play With Poison?19:06176,103Elden Ring
2023-11-27What Makes A Good Rival Boss?21:17156,512
2023-10-30What Makes A Good Super Move?26:26181,630Kingdom Hearts III
2023-09-23How Can You Make Backtracking Fun?23:13202,009Hollow Knight
2023-08-25What Makes A Good Sidekick?19:19108,330The Legend of Zelda: Twilight Princess HD
2023-07-31What Makes A Good Boss Rush?22:21269,731Cuphead
2023-07-07Mario Kart Items: How Have They Evolved?43:44254,461Mario Kart 8 Deluxe
2023-05-31What Can You Do With A Fire Level?18:01139,439The Legend of Zelda: Tears of the Kingdom
2023-05-05What Makes A Great Impossible Boss?21:12729,847Resident Evil 2
2023-04-08What Makes A Good Difficulty Option?26:32442,253Resident Evil 4
2023-03-07What Makes Good Rhythm Game UX?16:10126,382Hi-Fi RUSH
2023-02-17What's the Deal with Fast Travel?18:50298,381The Legend of Zelda: Breath of the Wild
2023-01-23What Makes A Great Double Boss Fight?22:28567,589Hollow Knight
2022-12-10What Makes A Cool Winter Level?19:06157,164Donkey Kong Country: Tropical Freeze
2022-11-28What's The Point of a Day-Night Cycle in Games?19:46186,301Animal Crossing: New Horizons
2022-10-31How Do You Make Good Game Tutorials? - Good Design, Bad Design15:07146,857TutorialSplatoon 3
2022-10-14What Makes a Good Cast of Game Villains?21:05202,875Persona 4
2022-09-16Why Do Games Shift in Tone?19:51194,750Jak and Daxter: The Precursor Legacy
2022-08-22What Makes A Good Secret Boss?19:33769,085Cuphead
2022-07-20What Makes A Game Speedrun Friendly?15:35143,192Neon White
2022-06-25What's The Point of Elements in Games?18:17274,747
2022-05-20How Do Save Systems Shape Games?16:18140,197Shovel Knight
2022-04-18Mario Kart Tracks: How Have They Evolved?36:41681,129Mario Kart 8 Deluxe
2022-03-25How Do You Improve Turn Based Combat?17:43583,527Persona 5
2022-02-15What's The Point of a First Level?18:44198,289Super Mario 64
2022-01-13What Makes A Good Colossal Boss?18:041,411,565The Legend of Zelda: Breath of the Wild
2021-12-17What Makes a Good RPG Town?15:28266,971Dragon Quest XI
2021-11-20Good Design, Bad Design Vol. 13 with JoCat - Advance Wars, Chicory, Astroneer and More ~ Design Doc23:05137,078Advance Wars
2021-10-22How Do You Make Fun Unlockables?24:00287,079Super Smash Bros. Ultimate
2021-09-16How Do You Make A Great Sequel?16:1898,812Psychonauts 2
2021-08-23What Makes A Great First Boss?16:03700,091ShowThe Legend of Zelda: Skyward Sword HD
2021-07-20Why Is It So Hard To Make Games On Rails?17:52165,724New Pokémon Snap
2021-06-30What Makes a Game Cozy? ~ Design Doc11:0384,639A Short Hike
2021-06-17Whatever Happened to Random Battles?15:03272,289
2021-05-28How Do You Build RPG Party Chemistry?15:42249,816Final Fantasy X-2
2021-04-30What's the Point of Critical Hits?17:47448,165Persona 5
2021-04-09The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc14:23115,775The Legend of Zelda: Breath of the Wild
2021-03-15Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and Worst17:36193,853The Witcher
2021-02-15Side Quests - How To Make A Good Detour18:20203,493Yakuza 0
2021-01-15Collectibles - How To Make Chores Fun In Games17:47235,484Super Mario Sunshine
2020-12-21Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros15:39158,583Monster Hunter: World
2020-11-30Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation19:27136,889Tetris Effect
2020-10-30What Led Supergiant To Hades? ~ Design Doc20:03112,430Hades
2020-10-12What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc18:25235,623Super Mario 3D All-Stars
2020-09-17What Makes a Good Level Up System?17:56407,013Final Fantasy XV
2020-08-24How Do You Design a Cast of Enemies?16:34410,330The Legend of Zelda: Breath of the Wild
2020-07-30Good Design, Bad Design X - More of the Best and Worst Graphic Design in Games24:50292,164Xenoblade Chronicles
2020-06-29How Can I Stop Item Hoarding In Games?17:29301,036Paper Mario: Sticker Star
2020-05-29What's the Point of Status Effects? ~ Design Doc19:26372,604Final Fantasy X
2020-04-30Good Design, Bad Design Vol. 9 - The Graphic Design of Animal Crossing, Resident Evil 2, and More20:23220,367Animal Crossing: New Horizons
2020-04-09What Makes a Good New Game Plus?21:47479,860Nier: Automata
2020-03-12What Makes For A Better Mario Boss?12:50109,875Super Mario Odyssey
2020-02-20What Makes A Game Replayable?20:20420,235Super Mario Maker 2
2020-01-23Good Design, Bad Design Vol. 8 - Analyzing the Graphic Design in Cuphead, Jackbox, and More17:05238,218Cuphead
2020-01-03Design Doc's Favorite Games of the Year - Fire Emblem, Ring Fit Adventure, and Yooka-Laylee15:5265,870Fire Emblem: Three Houses
2019-12-12Designing Modern Adventure Games - Ace Attorney, Danganronpa, and More ~ Design Doc22:59193,387Danganronpa: Trigger Happy Havoc
2019-11-14Designing Classic Adventure Games - King's Quest, Myst, Monkey Island and More16:52127,491Myst
2019-10-24Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc22:39407,087Monster Hunter: World
2019-10-03Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in Games16:13233,630A Hat in Time
2019-09-05Game Design Rebrands - New Core Mechanics vs. Fan Expectations ~ Design Doc15:44169,145The Legend of Zelda: Breath of the Wild
2019-08-08The History of Console Cheat Devices - How the Game Genie and GameShark Took Over The 90s14:0797,180Super Mario 64
2019-07-18Good Design, Bad Design Vol. 6 - The Best and Worst of Video Game Graphic Design20:00366,560Hollow Knight
2019-06-27Inventory UX Design - How Zelda, Resident Evil, and Doom Make Great Game Menu UX16:38255,748The Legend of Zelda: Ocarina of Time
2019-06-13Experimental Kart Racers - Sonic, Kirby, Snowboard Kids & More16:24129,645Team Sonic Racing
2019-05-23Game Patents - Protecting Crazy Taxi's Arrow, Nintendo's D-Pad & More12:5271,227Crazy Taxi
2019-05-02Boss Battle Design ~ Design Doc15:19288,700Metal Gear Solid 3: Snake Eater
2019-04-11Final Fantasy IX - How to Pace a Game ~ Design Doc11:41172,376GuideFinal Fantasy IX
2019-03-14Good Design, Bad Design Vol. 5 - The Best and Worst of Video Game Graphic Design ~ Design Doc17:54265,675Super Smash Bros. Ultimate
2019-02-14Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc12:38363,076Monster Hunter: World
2019-01-17The Evolution of Roguelike Design - How Rogue led to FTL, Spelunky, and So Many More ~ Design Doc12:25155,918Spelunky
2018-12-27The Decline of SSX ~ Design Doc17:1093,649SSX Tricky
2018-11-29Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc18:10285,321Final Fantasy XIV
2018-10-31The Design of Octopath Traveler ~ Design Doc12:00153,250Octopath Traveler
2018-10-04Kart Racers - Designing Fun for Everyone ~ Design Doc13:07249,369Mario Kart 8 Deluxe
2018-09-06Moonlighter and Recettear - Item Shop Games ~ Design Doc13:11164,915ReviewMoonlighter
2018-08-09Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc16:40392,066Persona 5
2018-07-12RollerCoaster Tycoon: A Timeless Design ~ Design Doc12:01178,244RollerCoaster Tycoon
2018-06-14Star Fox 64 VS Star Fox Zero - An Endless Time Loop ~ Design Doc11:1178,738Star Fox 64
2018-05-17Breath of the Wild's Exploration Cycle ~ Design Doc12:57158,827The Legend of Zelda: Breath of the Wild
2018-04-20Final Fantasy VIII's Divisive Junction System ~ Design Doc10:23314,282Final Fantasy VIII
2018-03-22How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc11:49157,663DmC: Devil May Cry
2018-02-16Great High Concept Games You Haven't Played - Battle Chef Brigade ~ Design Doc12:1938,312Battle Chef Brigade
2018-01-19Good Design, Bad Design Vol. 2 - Great & Terrible Video Game Graphic Design Examples ~ Design Doc15:37564,041Danganronpa V3: Killing Harmony
2017-11-10Golf Story - Why Golf RPGS Work ~ Design Doc7:4058,376Golf Story
2017-10-16FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc15:40664,923Final Fantasy XIII
2017-08-27Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc10:38223,278
2017-07-13The Forgotten Depth of Kingdom Hearts ~ Design Doc7:52206,817Kingdom Hearts III
2017-05-21Good Design, Bad Design - The Best & Worst of Graphic Design in Games ~ Design Doc15:24802,004Super Smash Bros. for Wii U
2017-03-10Nintendo Switch - The History in the System ~ Design Doc17:51103,247Super Smash Bros. for Wii U
2017-01-19Paper Mario: Color Splash's Combat ~ Design Doc11:50143,147Paper Mario: Color Splash
2016-11-21Evolving a Genre - From TF2 to Overwatch ~ Design Doc14:2252,870
2016-08-21Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc11:49245,436Final Fantasy XIII
2016-07-07Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design Doc13:56139,773Sonic the Hedgehog
2016-05-27Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc7:0788,463The Legend of Zelda: Breath of the Wild
2016-05-27Mechanics & Character Design - How Mario & Dark Souls Communicate Characters ~ Design Doc7:00154,195Dark Souls
2016-05-27How Games Convey Pain - Exploring Life Bars and Feedback ~ Design Doc5:1989,851The Legend of Zelda: Breath of the Wild