007: Everything or Nothing Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=CqE47BVqvCw



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Let's Play
Duration: 2:41:41
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2004, PS2, GCN, X360. Rating: 2.5 out of 4 stars

Hardcore Bond fans might well consider this Pierce Brosnan’s last performance as the British agent and not the lousy Die Another Day. It’s a good position to take; Everything or Nothing, while flawed, is a better swan song. Yes, there’s an invisible car in this one, too, but it has more going for it.

Pierce Brosnan isn’t the only actor to cross over from the movies to the games: Dame Judi Dench and John Cleese lend their voices to M and Q, respectively. They are aided by a solid cast of movie talent including Willem Dafoe as villain Nikolai Diavolo; Shannon Elizabeth as Bond girl Serena St. Germaine; Heidi Klum as Katya Nadanova; and old friend Richard Kiel as Jaws. While they don’t make or break the game with their performances, it is a nice step up in production values, which could be said for the game.

The plot, involving nanobots (shades of Daniel Craig’s swan song No Time to Die) that are designed to destroy metal in a plot to take over the world, is what you’d expect. The locations are rich and varied including Peru, New Orleans, Egypt and Moscow. The settings for the levels run the gamut, too, ranging from a train, the side of a burning building, a plantation and a nuclear missile silo. You know, the usual.

Developer EA switched from first-person to third-person for Everything or Nothing and put a heavier emphasis on driving in this game. Makes sense since they also produce Need for Speed. There are multiple levels where Bond must drive cars, motorcycles, helicopters and tanks. This helps break the monotony of the constant shooting and the levels themselves do require some ingenuity.

The rest of the game is a bit of a mixed bag. While the third-person perspective puts more emphasis on hand-to-hand combat, the combat system is messy. Especially in close quarters. The targeting system doesn’t work very well when it needs to and it can cause unfortunate deaths. Switching from weapons to gadgets isn’t a very fluid system, either, which can cause problems. There are also little bugs and hitches that can make moving a bit prohibitive. A looser camera and better mechanics would have helped this game a great deal.

The game’s pacing is a slight problem. It has more than 25 levels and could have pared about five of them down without losing very much. There are also a few too many endings in the final section, which seems to go on forever. Sort of like a Bond movie, perhaps.

While Everything or Nothing feels like a Bond movie come to life and has the production values to back it up on a superficial level, the gameplay could have used a major polish. Still, it’s better than Die Another Day.

0:00 Ground Zero/Credits
6:23 A Long Way Down
11:06 Train Chase
14:22 An Old Friend
18:22 Sand Storm
25:29 MI-6 Interlude 1
28:36 Serena St. Germaine
37:16 Vertigo
42:50 The Ruined Tower
46:26 Death of an Agent
51:20 A Show of Force
57:44 MI-6 Interlude 2
59:48 Mardi Gras Mayhem
1:09:03 The Kiss Kiss Club
1:13:00 Death's Door
1:21:48 Battle in the Big Easy
1:28:28 Faded Splendor
1:33:52 The Machinery of Evil
1:39:17 The Pontchartrain Bridge
1:44:09 MI-6 Interlude 3
1:46:17 A Simple Exchange
1:47:56 Red Line
1:52:45 Ambushed
1:55:48 The High Road
2:01:53 Diavolo's Plan
2:08:29 The Platinum War
2:14:39 Dangerous Descent
2:19:51 Red Underground
2:24:02 The Final Card
2:31:33 Everything or Nothing

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