(009) Final Fantasy VII (7) 100% Walkthrough - A Fighting Chance

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Final Fantasy VII Remake
Category:
Walkthrough
Duration: 26:20
22,241 views
166


In this part, we attempt to leave the Shinra Headquartes, fight Hundred Gunner and Heli Gunner in the elevator, fight Rufus on the roof, flee onto the highway, fight off enemies on a motorcycle, fight Motor Ball, finally leave Midgar, learn the Enemy Skill Matra Magic, and enter the town of Kalm.

HUNDRED GUNNER
Difficulty: 3/10
HP: 1,600

Hundred Gunner's Attacks: Hundred gunner shoots us with multiple different shot variations. It starts by using Aux Artillery and occasionally Hidden Artillery to attack members. After being partially destroyed it will switch to using Main Artillery to attack everyone. On it's last legs, it will charge it's sensor cannon and fire the Wave Artillery which can be lethal.

Strategy: Hundred Gunner is weak to Bolt and cannot be attacked physically. Using magic and healing is all that is required.

HELI GUNNER
Difficulty: 3/10
HP: 1,000

Heli Gunner's Attacks: Heli Gunner can use AB Cannon to put members to sleep, C Cannon to poison members, or Firing Line to put all members to sleep or poison them. On it's last legs, it uses Spinning Body Blow and Flying Drill to attack and will not use Status Ailments anymore.

Strategy: Heli Gunner is weak to Bolt and cannot be harmed physically. Use magic and heal often to win this fight.

RUFUS & DARK NATION
Difficulty: 4/10
HP: 500 (Rufus) / 140 (Dark Nation)

Rufus & Dark Nation's Attacks: Rufus attacks by shooting us with his Shotgun, and may occasionally waste his turn by laughing at us. Dark Nation however, will start the battle by using Barrier on Rufus to lower Physical damage to him, and given enough time, it will use MBarrier to lessen Magical Damage as well. Dark Nation may attack physically or use Bolt if it used all of it's Barrier's already.

Strategy: If you have a Limit Break ready, use it to instantly take out Dark Nation. Afterwards, use Bio on Rufus to poison him and slowly take him down. After poisoning him, switch between attacking with Bio still and healing yourself to stay in the fight. After a while Rufus will flee.

MOTOR BALL
Difficulty: 4/10
HP: 2,600

Motor Ball's Attacks: Motor Ball will always Back Attack the party and get a free hit on you right away. Motor Ball uses Arm Attack for physical damage and Twin Burner and Rolling Fire for magical. It tends to attack in the pattern: Arm Attack, Arm Attack, Twin Burner, Rolling Fire. He may use ramming attacks, will also use Deadly Wheel if he runs out of MP.

Strategy: Attaching Elemental - Fire to someone can lessen the Fire damage Motor Ball can do, otherwise attack with limit's and Bolt until you win.




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