10 Things Street Fighter 6 NEEDS

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The world is abuzz with anticipation for the upcoming Street Fighter VI, and the developer's tendency to break convention with each entry in its marquee fighter series means we can likely expect big changes when VI is unleashed. Whilst Street Fighter V is in a good place right now, it’s fair to say it’s launch back in 2016 was thoroughly underwhelming. Scant gameplay modes, a roster light in fighters, and a sub-par online experience are just snippets of a shopping list’s worth of issues.

Don’t forget the developer have been on a roll since 2016 though; they’ve brought Resident Evil back from the dead, and a duo of Monster Hunter hits have lifted that series to the mainstream. SFV’s redemption in that time gives us hope for VI’s launch too. Bridging the gap between casual and hardcore fighters whilst offering entry points for newcomers are two of the basics we expect the developer will address.







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Street Fighter 6 no auto combos
Street Fighter 6
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