1747: Sonic Generations PC \\ First boss, Seaside Hill challenges, & more!

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Published on ● Video Link: https://www.youtube.com/watch?v=WbX1l9WEzS4



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Playing Sonic Generations, the Steam version on PC!

My Sonic playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMQt4FKIZafIKq1LZwrOXBR

0:00 - start
2:30 - boss fight dropping controller
9:48 - oh control came back let's GOOOO
18:36 - Speed Highway Act 1
25:50 - Speed Highway Act 2
32:15 - City Escape Act 1
41:37 - City Escape Act 2
49:54 - Seaside Hill Act 1
55:12 - Seaside Hill Act 2
1:11:17 - SHILL A1C1
1:15:26 - SHILL A2C1
1:20:36 - SHILL A1C2
1:24:24 - SHILL A2C2
1:36:49 - SHILL A1C5
1:41:14 - SHILL A2C5
1:43:10 - SHILL A1C4
1:45:04 - SHILL A2C4
1:48:29 - SHILL A1C3
1:51:07 - SHILL A2C3
1:58:12 - CESC A1C1
1:59:50 - CESC A2C1
2:05:52 - CESC A1C2
2:10:20 - CESC A2C2
2:14:18 - wrap!

First boss fight was randomly de-syncing the wired DS4, like Sky Sanctuary A2C5 did.

Was reading on Steam discussions and Gamebanana that this is a bug in the game, and happens with all controllers.

Supposedly the Hedge Mod Manager utility https://gamebanana.com/tools/6311 with the "System - Allow Controller Hotplugging" code loaded allows controllers to reconnect, so you don't have to restart the game (I got mine to reconnect once without it but didn't usually work). So I'll run the game from Hedge Mod Manager next time! The Windows icon for it sucks and so does the one for SG so I'm using a manic smiling cartoon Windows 98 Sonic ico I found on archive.org ^ _^ https://archive.org/details/miscsonicicons

Was feeling some shoulder cramping using the DS4. Maybe I should try arcade stick next time. ^ _^ Well I went ahead and ordered a cheap "official" Retro-Bit Sega "Genesis" repro USB 6-button pad. I think part of the ergonomic thing with using the DS4 is I feel like I have to hold the DS4 in a sort of awkward low-slung grip in order to have my fingers positioned over the "bumpers" as Steam insists on calling L1/R1--and the game uses those shoulder buttons for skidding to the side in 3D sections. : P

There's an 8-button Genesis-style (they also have Saturn-style) Retro-Bit Sega pad that does have shoulder buttons, but that just seems wrong to me. In theory I can manage on the 6-button with two of the face buttons set aside for the bumper functions. : PPP

Classic 2D Sonic uses ONE button doggonit! ; P

Maybe this is pointing toward me not coming back to Generations as much as the 2D Sonics, I dunno. I guess I've got a small ergonomic issue with it. Sometimes rocketing around in 3D is fun but I guess it's often annoying and feels super-arbitrary. Like, hitting Jump then realizing you needed Dash and are now dead because for some reason they can't handle the same stuff, or the game seeming to invite you to Jump-target-dash...into spikes or a pit.

Seaside Hill A1C1 was maybe the one stage in which it was immediately obvious that the level designer was making it so that you could see upcoming obstacles, react to them, and make choices to get smoothly through the level. It also gave you more to do, since you had to jump on the cages throughout the level. Most of most of the rest of the stages have felt more like either a) smashing you into obstacles you can't see coming and have to memorize or b) whooshing you past stuff real fast and you don't really do anything.

That one stage was real cool! ^ _^

The first boss fight is shockingly poorly put together--the sequences felt all out of whack, like they just didn't care where you were or where the bomb was or where EGGMAN or his aim was or what. Even just hitting him once you'd somehow aligned all the sequences and run up his arm felt awkward. Just real real bad in almost every way, yikes. Not to mention something about the fight randomly kills the controller input. ; D

Thinking I want to blast through this game as quick as possible rather than chilling out with it. Just tear through, YAAAHHH. Yeah I think that'll be the most fun way to do it.

Wasn't too keen on the main stages themselves I played here (Speed Highway, City Escape, Seaside Hill), although graphically they were nice and the driving part of Seaside Hill, though janky as heck, was actually a lot of fun, and no gas pedal/button to hold down so ergonomically the best driving game. ^ _^

1/13/24

#sonicgenerations #sega #sega #sonic #sonicthehedgehog #sonicgame #sonicgames #steam #pcgame #pcgames #pcgaming #videogame #videogames #games #game #gaming #gamingvideos #letsplay #playthrough #gameplay #platformer #platforming #retrogame #retrogames #retrogaming #3dplatformer #seasidehillzone




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