0:00 - start
1:11 - Flying Battery Zone
11:01 - UFO chase & emerald
14:35 - Act 2
26:15 - boss
34:45 - Sonic CD ability (unlocked)
42:26 - other chars' abilities
On a basic physical level, these stages flow reasonably well, but they lack a sense of purpose; the guiding principle seems to be evoking the original Sonic games as hard as possible. It's making me want to play those games--and I haven't played them yet--more than I want to play this over-elaboration of them. So I think I'm gonna skip out on Mania for now and jump over to Sonic Origins.
The leaderboards only let you see the times around your own time. ; P
Ah it's triangle/Y to boost or something in the "catch the UFO" or whatever bonus 3D race stages--won a Chaos Emerald, woo woo. And Circle/B(?) to jump. Not that the game mentioned those controls as far as I was able to notice!
Checked out the other playable characters but not particularly into their abilities; convenient I suppose that I only want to play through Sonic games as Sonic. ^ _^