1759: Sonic Origins PC \\ I give up on last boss of Sonic 2 =P, start Sonic CD! Past! Future! =o

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Duration: 2:25:48
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Playing Sonic the Hedgehog 2 (aka Sonic 2), giving up on the last boss, and going on to Sonic CD! In Sonic Origins from Steam on PC!

My Sonic playlist: https://www.youtube.com/playlist?list=PLZO3OPzPjIzMQt4FKIZafIKq1LZwrOXBR

0:00 - start
0:14 - Sonic 2 - Metropolis Zone
34:26 - Sky Chase Zone
49:51 - obnoxious boss fights
1:53:30 - Sonic CD
2:07:38 - Special Stage, Time Stone
2:11:31 - Amy kidnap, time warp
2:22:05 - wrap!

I was sort of okay-ish with the first 7 zones of Sonic 2 that I played in the previous session, but hoping the last 4 would charm me more. They were worse. = P And the final two boss fights are a single long insta-death memorization/reflexes session; resorted to pen and paper to get through the two-minute-long 22-step first boss sequence

(wasn't clear how to hit them without dying at first; eventually through trial and error found you can spin-dash them only when they're dashing at you, not when they're at rest--'cause why make sense when you can just kill the player and make them try again : PPP; so the sequence I wrote down of which side they attack from and what their attack is goes (B = ball aka spin dash; D = dash, J = jump):

R - B
L - D
R - D
L - J
R - B
L - B
R - J
L - D
R - D
L - J
R - B
L - B
R - J
L - B
R - D
L - D
R - B
L - J
R - J
L - B
R - D
L - D

), but quit vs the second because it was just pretty obscure how to hit him without dying, in between his long targeting sequences, and redoing the 2 minute first boss every time to screw up my first shot at the second boss was no way to live my life.

So far in Sonic CD I'm being pinballed around blackened and brown "Dark Future" versions of big shapeless stages which is not quite what I would have hoped for. Gotta try to learn how to warp right (they stole the idea from Back to the Future, so apparently you just run for six seconds or so after spinning the right sign in a level : P) so I can stay in the Present versions of the stages, which hopefully have pretty colors. At least the CD music is nice.

Oh each second in the water water in the special stages takes 10 seconds off the clock; but a special blue 30-sec-bonus UFO appears w/ 20 secs left. And to get the "good" future you've got to go to the past and destroy "a gray cage with electric bars" (FAQ), aka the "Enemy Robot Transporter" (other FAQ), which I guess is what Wikipedia calls "the hidden transporter where enemy robots spawn." Or you can get all seven Time Stones to get "a good future in every zone, unlocking the best ending" (Wikipedia); ending act 1 or 2 with at least 50 rings makes a giant ring appear; grab to go to the Special Stage; destroying the purple UFOs in the Special Stage gets a Time Stone.


1/25/24

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