[2nd Stratum Hell (Part 2): The Meme Flower Hell Jungle making me put to sleep] EOIHD (Part 4)

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Duration: 2:34:42
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Current Game Over counter: 3 (as of recording)
-Encounter involving Petaloid/s, what can I freaking say?

Playlist: https://www.youtube.com/playlist?list=PLH6D_uJHqF0HmNjO2izQSKOIgwe4E06pU

Timestamping:
0:00 - Some Quest clearing, beating some FOEs, and B7F Exploration
1:29:15 - Wyve- I mean Death by Petaloid Floors Exploration (Part 1)

Welcome to the finale of the trilogy of the EOrigins Collections, EOIHD or also simply EOHD. This is the last game in the origins, which is the game that started it all. On journeying and rejourneying EO, this will be the only version of 1 I'll be tackling seriously, as for the remake/U...... it will be tackled after the megamixes of EO (EON/EOX and EMD) and it will be tackled in a different way and might be not serious, and more of casual for the various reasons. So far if you want my opinion of definitive version of playing 1, I think this is the definitive to play the game, for me imo. Also this will be only commentated only. Unfortunately looks like setting the audio of the game to min, made the game audio recorded very weak, so I'm sorry about that, next time, I'm making it back to the medium volume it has.

This part tackles some quests, B7F, and B8F-B9F Combo (Part 1). B7F is a very small and short room, but it doesn't mean you will still have good time in this one, as the enemies here, still gets worse from here on. Before that, we will talk about the FOEs, that I have fought, even tho one hasn't beaten. We have Cutter, which is just kind of basic reskin of (NOT)Fenrir as FOE. Then we have Moas, which is our first FOE that deals AoE damage. Best to take them down fast. Assasin, which has single tick for 100+ Poison inflicting skill, Venom, which is just enough to kill anyone if it inflicts. And the last one is Armoth, which are basically stronger Moas, but they also have Charge, which like in EOII, can be cancelled with an ATK debuff, or Erasure if I remember that correctly.

With that on the way, let's talk a bit more of the B7F, it's a small area, which also introduces damage tiles, the fun staple of the series. Tho it makes up for even more level gap enemies and dying in like 2 hits for making a single member a punching bag, the Fangleaves and Maneaters. And B8F is a combo with B9F, which is a traversing of lots of ups and downs, on top of B8F being Wyvern's Nest. Tho there's one neat thing we will see in this floor as well, that was never present in any other games, except the remake, and that's the Healing Springs, which basically a way to heal fully now, as long everyone is alive, because it doesn't work if one of them is dead. In the remake, I think they made the springs to also revive now, but that comes with a complete unbalanced s//t you will ever see, if I ever get to that. And also these floors are home to the meme staple of the series, the ever loving to spam AoE sleep flowers, Petaloids, and oh in B9F, there's also Eviloids, which has the other AoE skill to damage everyone (in where later games it was combined to the Petaloids, because why not have the sleep and the murder tool to be together) ,which if they are combined together, you'll be likely dead. It's best to focus of Petaloids than Eviloids, since sleep sucks as always, and yeah that's their behavior. No one's asleep? well get fricking Sleeper again. Only then when everyone's asleep they will attack. Oh well I guess that's I will explain for now. I only explored first the Treasure area of B9F since I'll save the progression area for later. And that's all for now.

Next time, I forgot since we got the Clear Key now, which opens the white crystal doors, we will open them in the next part, and also time for the 5 day hell in B8F, and get overleveled.

Anyway, I hope you enjoy!




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