[4K] Gears 5 ⚙ Act II - Chapter 5 - Dirtier Little Secrets \ Xbox One X Enhanced Story Walkthrough

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Gears 5
Game:
Gears 5 (2019)
Category:
Walkthrough
Duration: 59:34
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3


Act II
CHAPTER 5: Dirtier little secrets

Number of Collectibles 6
Number of Components 21

The chapter starts after you explode the phosphorous on the ice, slide down and you will see the Kadar radio tower in the distance, go down the path and advance through the ice cave, then drop down, if you look right you can see a structure on the other side of the cliff, there you will find a collectible, proceed along the narrow path and you will find the entrance to the tower, turn right and you will see a path next to the one you have come go there and turn right go down the path and you will find the 1st Collectible, (Nethercutt Helmet), found along some corpses.

Now head back to the entrance of the tower, as you get close to the gate, some turrets will activate, there are two generators, one on each side of the area, use the Cloak ability and enter the room in the left, there is a panel containing 5 Components next the entrance.

Use the Shock trap on the generator to deactivate the turrets, then go to the room in the right and do the same, now enter the gate to proceed.

Once inside another construct of Niles will welcome you, follow him and you will reach a room flooded with cryogenic gas, head left and enter the door to find 1 Component, inside a suitcase on the desk.

After that proceed through the door to find the generator on the end of the path, deactivate it and return to Niles, once the cryo-jets has been deactivated you can explore this area, go right and climb up the ramp to find a door, kick open it, and enter the room to find a panel with 5 Components and the 2nd Collectible, (Subject Analysis: UL-119-2) on the desk, on the right of the panel, next head back and follow Niles.

Niles will guide you along some corridors and reach an area filled with cryo pods, climb up the ramp leading to the door and look right, you can get 1 Component, on the desk on the opposite side of the door, now proceed to the next room.

As you get close to the capsule a cutscene will trigger, after the cutscene ends, get the 3rd Collectible, (Subject Analysis: TE-872-3) on the ground.

Then keep following Niles down the path, you will reach a room with a cryo turret in it, in order to deactivate it you must cross the room, you can send Jack to get the 3 Components or use Stim ability to get the components and traverse the room, then on the other side use Shock trap on the generator and get the 4th Collectible, (Lexigram Board) on the ground, next to a corpse near the generator.

Niles will advance through some corridors, follow him and you reach a room with the device to help Kait, then a cutscene will trigger.

Note: you will lose the weapons you have carryed up to this point.

Once the cutscene ends, its time to run, the facility defenses will activate releasing cryo gas, so you must proceed quickly to the lab to release the lockdown, dodge the Cryo gas and get a Pipe, kick open the door and break the ice, proceed through the room and you will find a body on a desk, interact with it to release the lockdown and deactivate the cryo turrets, you can find 1 Component on a shelf in the right side of the corpse and the 5th Collectible, (Subject Analysis: EV-184-9) on a desk, near the turret on the left side of the room.

Proceed through the unlocked door and turn left to find the 6th and last Collectible, (Sketchbook) on the ground, slide down the path and open the door to proceed.

You can find some Cryo canons on the path, grab one and advance to the next area, as soon you enter the area, Locust drones will engage, this fight could be difficult since you have lost your weapons, so use some caution and use Jack to help you, after you deal with the first ones supply your arsenal as you will find a bunch of weapons in this area, deactivate the turrets and clear the area, send Jack through the vents to open the door and more locust will engage, finish them and advance.

As soon you enter you can see some frozen locust far on the other side of the gap, destroy them and send Jack to retrieve 5 Components.

Proceed through the path and you will reach on the room where you first saw the Sires, when you enter the room some Sires will break free, be careful as they grab you and drag you far from the group, the Pipe serves as a good weapon to deal with them, clear the area and open the door to proceed.

Go to the right on the path and advance to the next room where more Sires will engage, kill them and crouch through the door on the left corner of the room.

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