[4K] Visages \ XSX Gameplay Optimized for Xbox Series X
Visage is a 2020 independent psychological horror video game developed and published by SadSquare Studio. Set in a strangely structured house with a somber history, players control Dwayne Anderson as he explores the backstories of the inhabitants that once lived there. The game is presented in first-person perspective, and a large portion of the house is accessible, though some require keys. Obstacles include avoiding the dark to reduce loss of sanity, though several tools can aid players through the dark.
Mainly inspired by the cancelled project of P.T., the game ran Kickstarter and Steam Greenlight campaigns. Various horror video games were cited as inspirations, several of which also drew comparisons with Visage. It was later released for PC on October 30, 2020, and in 2021 on console platforms. The game saw praise for its psychological effectiveness, audiovisual design, and atmospheric tension, though it was criticized for its limited inventory, cumbersome gameplay, and bugs. It was regarded by several critics as among the best horror games.
Gameplay
Visage has a similar setting and gameplay as its spiritual predecessor P.T.. The game takes place in a large suburban home in the 1980s and utilizes a first-person-perspective. The player controls Dwayne Anderson, an inhabitant of the home who committed suicide after killing his wife and children. Dwayne is trapped inside the house and is tormented by supernatural entities. The objective of the game is to find a way out of the house and learn about the cause of all the paranormal activity.
The house is designed as a semi-open world, with large sections freely explorable to the player at all times and multiple pathways to reach each area. However, in order to fully explore the map, players will need to find keys to unlock each door first. The player must face several hazards while exploring. First, they will have avoid dark areas to manage their sanity. Sanity, like similar systems in games such as Amnesia: The Dark Descent, is decreased if Dwayne stays in the dark for too long.
Secondly, ghosts will create paranormal events by manipulating the house as the player explores. Examples include light bulbs breaking, doors slamming or opening, and electronic devices malfunctioning. Witnessing these events will cause Dwayne's sanity to fall. Lastly, Dwayne must avoid being caught by the various ghosts and demons that inhabit the home. Being caught by these ghosts and demons means instant death, so players must carefully maneuver through the house to avoid them. The lower Dwayne's sanity, the more severe each paranormal event becomes, up to the point that a ghost or demon will appear and attack the player.
Players can use lighters, pills, light bulbs, and candles to help them avoid these threats. Lighters allow the player to move through dark areas without a light, taking pills can recover sanity, light bulbs can be used to repair broken lights, and candles are a light source that ghosts cannot manipulate. There are various other items the player can find and use, like a camera or a sledgehammer.
Dwayne has a very limited inventory and can store only five of these items at a time, and hold two more in his hands. As a result, the player must explore the house very carefully to uncover the truth.The fourth chapter of the game is divided into seven subchapters; in each subchapter, players must find VHS tapes scattered through the house, each labeled differently: Pride, Negligence, Indifference, Prison, Addiction, Greed and Affliction.
Plot
In 1985 at a suburban home, a man named Dwayne Anderson shoots and kills his wife and two children before committing suicide. Later, Dwayne is depicted waking up in an bloody, empty room. After exiting it, he hears a voicemail from neighbor Rose, who has not seen him out of his house in three weeks. He tries opening the front door but it is locked. Paranormal events begin occurring throughout the house, and Dwayne begins searching for a way out. In the process, he navigates through experiences, divided into three chapters, centering around the people who once lived there.
The first chapter is about Lucy, a little girl who in 1965 was befriended by a demon that communicated with her via television and radio. Over time, due to the demon's influence, Lucy's behavior became increasingly abnormal.
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