[4K*HDR] Resident Evil Castle \ Xbox Series X Optimizated REV XSX RT Gameplay

[4K*HDR] Resident Evil Castle \ Xbox Series X Optimizated REV XSX RT Gameplay

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Resident Evil Village
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Let's Play
Duration: 24:06
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Resident Evil Village is set three years after the events of Resident Evil 7. Ethan Winters returns as the protagonist. Ethan has been living with his wife Mia and daughter Rosemary when Chris Redfield and his men suddenly appears, murders his wife in cold blood and kidnaps him, with his baby daughter, to a mysterious European village located in Transylvania, Romania, given the currency used and the names of characters. Ethan has to traverse the village to rescue Rosemary. The village is governed by four different mutant lords, each controlling their own forces from strongholds within the village. Lady Alcina Dimitrescu, an extremely tall vampire-like aristocrat, leads her three daughters and others from her castle. Karl Heisenberg leads a group of werewolf-like creatures from a contemporary factory. Salvatore Moreau commands a number of mermen from a lake adjacent to the village and is described as a ‘fish king’. Donna Beneviento rules from her mansion, House Beneviento, and controls a puppet named Angie. All houses respond to the deity-like figure Mother Miranda, the ruler of the village who is a "presence worshipped by the villagers."

Development Resident Evil Village had been in development for approximately three and a half years prior to its announcement in June 2020. Capcom had asked the Resident Evil team to start development of the next game on August 8, 2016, while Resident Evil 7 (RE7) was still about a half a year out from release, according to director Morimasa Sato. Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7. During this early period they came up with the concept of the titular village as the central theme of the game, inspired by RE4 where its village was also a central location as well as many of the gameplay mechanics established by the title. The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving". Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game".RE7 was released in January 2017 and was well-received by critics and players, so the team decided then to make the next game a direct sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same style of gameplay. According to producer Tsuyoshi Kanda, this also helped to complete Ethan's story that was left open in RE7. The team had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom.As they continued to develop the village, Sato said they wanted to give players more freedom toward solving problems, and make it "a horror movie that you can play". Kanda said that like with RE4, they were able to incorporate a wide variety of different themes of horror within the village, leading Capcom to describe the village as "a theme park of horror". Further, in contrast to past Resident Evil games that generally have been linear progressions, the team created a more open world-style village, with optional and secret area to explore, designed to reward the player for exploration. The game's main story remained in a pre-set order that the team felt best for how the player should experience it. Sato also stated that the village's snowy weather was inspired by the team's trip to Europe for research for the game, where they were met by an "unseasonable cold snap," saying, "The scenery was covered in snow...This inspired us to implement snowscapes into our game. We use snow not just for visual presentation, but as gameplay elements as well.” While it is recognized by Capcom as the eighth main game in the series, and its logo stylized to include the Roman numeral "VIII" for 8, the producers stylized the title to emphasise on the "village" aspect rather than the "8". In a Famitsu interview, producers Kanda and Peter Fabiano said that they considered the village a character, and wanted to reflect that in the stylization of the title so that players would remember it.The game had been planned around the idea of castles and vampires, according to art director Tomonori Takano, but they wanted to avoid the stereotypical representation of vampires in popular culture.

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