A Cold Day in Hell - Max Payne [Part 2]

Channel:
Subscribers:
5,310
Published on ● Video Link: https://www.youtube.com/watch?v=Arkaycqnyzo



Game:
Max Payne (2001)
Category:
Review
Duration: 2:01:13
6 views
0


Max Payne is a 2001 third-person shooter game developed by Remedy Entertainment. It was originally released for Windows by Gathering of Developers in July 2001, and was later ported by Rockstar Games to the PlayStation 2 and Xbox in December 2001, and by MacSoft and Feral Interactive to Mac OS X in July 2002. A version of the game for the Game Boy Advance, featuring an isometric perspective but retaining most of the original's gameplay elements, was released by Rockstar in December 2003, and an enhanced port for mobile devices was published in 2012 to coincide with the release of Rockstar's Max Payne 3. A Dreamcast version of the game was also planned, but was canceled due to the discontinuation of the console in 2001. Max Payne was also made available on Xbox 360 as part of Xbox Originals program in 2009, on PlayStation 3 as a PS2 Classic in 2012, on PlayStation 4 in 2016, and on Xbox One and Xbox Series X/S in 2021, due to the consoles' respective backward compatibility and emulation features.

The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game features a gritty neo-noir style and uses graphic novel panels with voice-overs as its primary means of storytelling, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. It contains many allusions to Norse mythology, particularly the myth of Ragnarök and several names. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.

Max Payne received positive reviews from critics, who praised its exciting gunplay and use of noir storytelling devices, while some criticised its linear level design and short length. The game sold 4 million units. It is considered one of the greatest games ever made. It won a large number of accolades, including a BAFTA Award for Best PC Game of 2001. Its success launched the Max Payne franchise, including the sequels Max Payne 2: The Fall of Max Payne, developed again by Remedy and published by Rockstar in October 2003, and Max Payne 3, developed solely by Rockstar and released in May 2012. A loose film adaptation of the first game was released in October 2008. In 2022, it was announced that Remedy are developing and Rockstar are publishing remakes of Max Payne and Max Payne 2 for PlayStation 5, Windows, and Xbox Series X/S.

The player assumes the role of the titular character, with gameplay revolving around the use of the bullet time mechanic during firefights – when triggered, time is slowed down to such an extent that the speed at which bullets and other projectiles move is slow enough to be seen by the naked eye. Although Max's movement is also slowed, the player is still able to aim and react in real-time, allowing them more time to plan and react to enemies.

Players are initially armed with a 9mm Beretta pistol, but as the game progresses, other weapons become available including submachine guns and explosives, with Max able to dual-wield some weapons for an increase in firepower at the cost of higher ammo consumption. When hurt, Max can replenish health by taking painkillers, which can be found in medical cabinets, lying around in levels, or taken from slain enemies.

The game's AI is dependent on scripted commands: most of the behavior exhibited by enemies (such as taking cover, retreating from the player, or throwing grenades) is scripted.

Progression through the levels is linear, occasionally incorporating small platforming and puzzle-solving elements. The game's storyline is often advanced in-game by the player following Max's internal monologue as the character determines what his next steps should be, breaking between – and sometimes within – levels in order to deliver larger story beats via graphic novel-styled interludes.

In addition to the standard game difficulty, "Fugitive", the game also features "Hard-Boiled", which increases damage taken while limiting health and ammo supplies; "Dead on Arrival", which limits the player to only seven saves per chapter; and "New York Minute", which forces the player to complete each chapter within an allotted time. Upon completing the game on "Dead on Arrival", the player unlocks "The Last Challenge" (also known as "End Combat" or "Final Battle" in other releases), which gives the player a select amount of painkillers, weapons, and ammunition, and puts them in a firefight with perpetual bullet time against the "Killer Suit" hitmen seen during the later parts of the game's campaign.

#maxpayne #ps2 #playstation

- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay







Tags:
max payne
a cold day in hell
max payne - part 2 - prologue: a cold day in hell
max payne 1
max payne part 2 a cold day in hell
max payne a cold day in hell
max payne part part 2: a cold day in hell all chapters
max payne gameplay
max payne review
max payne movie
max payne walkthrough
max payne remake
max payne full game
max payne 1 and 2
max payne longplay
max payne 1 review
max payne pc
max payne playthrough
max payne 1 longplay
max payne 1 full game
ps5