Abomination Vaults (PF2e AP) Book 1 - Session 8 - Punching Up.
Buy it, read it, play it:
https://paizo.com/store/pathfinder/adventures/adventurePath/abominationVaults
Back in the ADND days there were huge benefits and risks tied into going deeper than you should. PF2e does that too, but with how the encounters are ultimately laid out it kinda... fails.
Dungeon Dudes
Five Dungeon Design Mistakes in Dungeons and Dragons 5e:
https://www.youtube.com/watch?v=DGr8gJiE-8Y
Abomination Vaults fails at all 5.
TBF, this dungeon has the EXACT PROBLEMS that Emerald Spire has, but it reduced the Funhouse element so much it's really just a boring ass crawl without some spice.
A good, premade module does not require seasoning. :v
I would've preferred general monster layouts over prebuilt encounters. A table with groups, a schedule, something loose that makes a dungeon feel dynamic, groups connected and the whole place a place of visitation, not invasion.
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