Ace Attorney Investigations: Miles Edgeworth Playthrough | Part 39 [FINAL]

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Welcome back to Ace Attorney Investigations: Miles Edgeworth! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is Ace Attorney Investigations: Miles Edgeworth?

Ace Attorney Investigations: Miles Edgeworth is a 2009 adventure video game developed and published by Capcom. It is the fifth game in the Ace Attorney series, and is set between the events of the third and fourth games, Phoenix Wright: Ace Attorney − Trials and Tribulations and Apollo Justice: Ace Attorney.

While previous games in the series focus on defense attorneys, Ace Attorney Investigations has the player control prosecutor Miles Edgeworth, who investigates five cases that tie together to form an overarching story about a smuggling ring.

The game consists of investigation phases, in which the player investigates crime scenes in search for evidence, and rebuttal phases, in which they confront other characters, to hear what they think has happened; the player is able to use evidence to find contradictions in the characters' statements, to get closer to the truth.

Ace Attorney Investigations is a single-player adventure game in which players control prosecutor Miles Edgeworth, who investigates five cases. The game is mostly presented from a third-person perspective, occasionally switching to a first-person view when examining evidence. Each case involves playing through several investigation phases and rebuttal phases.

During investigation phases, players control Edgeworth directly, either with the D-pad, or by sliding the map that is displayed on the bottom screen. The player has Edgeworth walk around crime scenes in search for evidence; they also meet witnesses and suspects during these phases, who they can talk to. As Edgeworth notices various things in the crime scene, they are saved as Edgeworth's thoughts.

Using the "logic" function, the player can connect two such thoughts to gain new information; for instance, by connecting two bullet holes with a gun that has only been fired once, Edgeworth will conclude that two guns must have been at the crime scene.

At some points, the player is able to control a cursor to examine parts of the crime scene; by using the "deduction" function at these points, the player is able to point out a contradiction between the crime scene and evidence. If the player successfully points out a contradiction, they gain access to new information.

At certain points, a device called Little Thief can be used to create hologram reproductions of the crime scene; by investigating these reproductions, the player can discover new information that would otherwise be hidden. As more evidence is uncovered, the hologram is updated. After having examined an area sufficiently, the investigation phase ends, and the game moves on to a rebuttal phase.

In the rebuttal phases, a witness or a rival character provides their idea of what has happened. The player is able to press them for details, and can present relevant pieces of evidence that contradict what the witness or rival is saying.

By doing this, the player gets closer to the truth; it is through confronting suspects during these phases that the player solves the cases. Upon solving a case, the episode is cleared and a new episode is made available to the player.

If the player makes mistakes throughout the game, such as presenting wrong pieces of evidence, attempting to connect two thoughts that do not match up, or making incorrect choices, a green gauge called the Truth Gauge decreases, representing Edgeworth getting further from the truth.

If it is completely emptied, the game ends. By clearing an investigation phase, half of the gauge is restored, and by clearing an episode, the gauge is restored completely.

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