Actor physics - magnesis and automatic navmesh adjustment

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Published on ● Video Link: https://www.youtube.com/watch?v=XZ4QoBaSWqA



Duration: 1:23
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Demonstration of the game engine automatically adjusting enemy navigation mesh to environmental changes with custom actors. Also, actors can be made 'magnesis-able'
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Tags:
breath of the wild
botw
physics
collision
zelda
the legend of zelda
the legend of zelda breath of the wild
zelda botw
test
modding



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