Arcade Longplay [215] Killer Instinct 2
http://www.longplays.org
Played by: Tsunao
I REALLY stink at this game. Either that or the A.I. be button reading.
Sequel to the awesome game that is Killer Instinct. In a nutshell: Orchid destroyed the warlord Eyedol (that's right. He is a warlord, not an experiment.), UltraTech and the survivors of the tournament were sent into the past. Now everyone has a different objective: Maya wants her throne again, Tusk is all "Challenge accepted", Combo wants to go home, Orchid wants to defeat Gargos (or something), a younger Spinal wants to sleep so he goes against Gargos, Sabrewulf is just going crazy, Glacius must rescue his kin (this is a different Glacius), Kim Wu has to banish Gargos, Fulgore beefs with Jago, and Jago beefs with Gargos, who was the Tiger Spirit. There. No need for a 10 minute sit for character backgrounds.
This game has a more simplified combo system (and an easier Combo Breaker), a rock-paper-scissors mechanic, Super moves, different way to activate No Mercy, Ultra Breaker, and multiple endings (depending on who you finish off. Example: Jago has 4 endings I think: Kill Orchid and Fulgore, Kill Orchid but not Fulgore, Don't kill Orchid but kill Fulgore, and don't kill Orchid or Fulgore.)
For this run, I play with Kim "dat ass" Wu on default difficulty. Spinal is also killed (Spinal determines her ending). Ultras are mostly used (some regulars, some slo-mo, some sped up.), a few Ultimates, and one out-of-combo Ultimate (I learn that the out-of-combo Ultimate can be done during a combo. -_-). Didn't know whether to go for more hits in Ultra on Sabrewulf or do a Stage Finisher. I opted for more hits.
Oh, and Gargos is cheap. He can combo breaker even when his life is empty.
Game was ported to the N64 as Killer Instinct Gold with some changes (no multiple endings, no FMVs). -
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