Armored Core VI is Underwhelming (But Solid)

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Armored Core VI is Underwhelming (But Solid). The highly anticipated follow up to the niche Mech combat series, Armored Core, has finally arrived! The last entry from the series, Armored Core V: Verdict Day, came out a decade ago and already, because of the insane success of current day FromSoftware, ARMORED CORE VI FIRES OF RUBICON, is outselling its predecessor (by a massive margin) and is exponentially more relevant. By all external metrics, sales, critic scores, YouTube and Twitch coverage, Steam Charts, Armored Core 6 is the new height of the series. And while I do think Fires of Rubicon is a solid game (I'd rate it around an 8 out of 10), I find it to be underwhelming. In today's review I am going to discuss why this is, but a large part of the reason is because I think current day's FromSoftware's Dark Souls based formula of design, which Armored Core 6 is clearly a product of, compared to its predecessors, has both its strengths and its drawbacks. However, because Dark Souls has become such an influential series that has essentially retrained the entire gaming public to understand its fundamental design (which is mostly a good thing), I think most reviews aren't going to be concerned with, or even recognize, some of the aspects of hardcore Mech combat that the series had previously explored that have been lost in translation. I don't want to spoil my review too much in the description, but today I talk about areas of this game's design that I think didn't need to be changed into action RPG mechanics and how, even though I find the game to be a solid effort, I think FromSoft were overly restrictive and cautious with the mechanics and overall design of the game. For better and for worse, this is a more simplified take on the Armored Core design of the past. Also I do think that it's sad how little content there is out there around the older Armor Core games, it's shocking how niche they actually are.
Right now you can get ARMORED CORE VI FIRES OF RUBICON on PC (Steam), PS5, PS4, and Xbox.

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00:00 Old FromSoft were UNDERVALUED
07:00 Armored Core 6 is EXACTLY What I Expected (For Better and Worse)
12:14 The New Simplified Camera System Removes the Boost and Traction Meta of combat
17:40 Circle Strafing IS HERE! When in Doubt, Circle Strafe
21:00 Jumping has been Simplified to Mechassault, No More Fast Fall and Goodbye Wall Jumps
25:00 Armored Core 6 Now Has WEAPON COOL DOWN?! Whhhy FromSoft, Why?!
32:10 Melee is Clunky and Highly Encouraged (Natural Vs. Statistical Balance)
37:10 Ammo Counts PLUS Weapon Cool downs is OVERKILL (Or Should I Say Underkill)
38:40 The Stages and Enemy Pace is Too Slow
41:30 Boss Fights are the HIGHLIGHT, but could be more compelling with a more technical move set for the player
43:17 Conclusion and Final Thoughts

#armoredcore, #armoredcore6, #ign




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The Electric Underground presently has 9,536 views for Armored Core VI: Fires of Rubicon across 1 video, with his channel publishing less than an hour of Armored Core VI: Fires of Rubicon content. This makes up less than 0.15% of the total overall content on The Electric Underground's YouTube channel.