Art Of Fighting (USA/EUR) (Megadrive / Genesis / Gameplay #0064)

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Story
Art of Fighting MD, Introduction.png

Ryo, Robert, and Yuri
Taking place in South Town in 1978, Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who has been kidnapped by the crime boss Mr. Big.

Gameplay
Art of Fighting MD, Gameplay.png

Gameplay
Art of Fighting is a story-driven fighting game where players control fighters Ryo Sakazaki or Robert Garcia, traveling around the fictional city of South Town in search of Ryo's captured sister, Yuri. The player has to defeat eight other fighters with their own unique fighting styles to finish the game. It plays similarly to other fighting games, such as Fatal Fury or Street Fighter II. Players face a variety of opponents in matches fought to the best of three rounds. Matches are decided by the computer if they conclude four rounds without a winner. There are multiple characters, each having a unique fighting style and set of special techniques.

Unlike later entries, only Ryo and Robert are selectable in the single-player story mode, though all characters can be controlled in the two-player versus mode. There are two difficulty levels for the story mode (Normal and Hard), and the game can only be continued twice.

Characters move with Left and Right and dash with Left Left and Right Right. They jump with Up and flip back and forth with Up-left and Up-right. They crouch with Down. Characters can punch with A and kick with B. They perform a low kick with A+B, which can sweep opponents. Throwing is done by holding the D-Pad toward the opponent while pressing C (but not all characters can throw). Blocking is done by holding the D-Pad away from the opponent while standing or crouching.

In addition to the normal assortment of punches and kicks, characters can also perform special moves using particular button combinations. However, these special moves deplete the character's spirit gauge. The spirit gauge is initially green but becomes yellow or red as its level decreases. The effectiveness of the character's special moves decreases at each threshold, decreasing in power, speed, or range depending on the technique. The spirit gauge replenishes automatically over time and can be refilled by holding A, B or C.

Ryo and Robert have two additional special attacks available to them. The first is a "Super Death Blow" that can be learned from winning a bonus game in the single-player mode (but is immediately available in the two-player mode). This is a more powerful attack that costs a large amount of spirit. They also have desperation attacks, dubbed "Death Blows," which are special combination attacks that can only be executed when the character is below 20% vitality.

When using the standard three-button controller, the character can perform a stronger punch by pressing and holding A briefly or a stronger kick by pressing and holding B briefly. The character can provoke the opponent with C. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with C while in midair.

When using a Six Button Control Pad, the character can perform a stronger attack with C. The attack is a punch if the character's last attack was a punch or a kick if the character's last attack was a kick. The character can provoke the opponent with X, Y, or Z. This performs a taunt that drains the opponent's spirit gauge. Some characters can jump off the edge of the screen with X, Y, or Z while in midair.

There are three different alternate controller schemes available in the options that rearrange the functions of the A, B, and C buttons. When using a six-button control pad, there is an additional fourth scheme, called "Type-D," that sets X and Y to normal and strong punches, A and B to normal and strong kicks, and C and Z to provoke.







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