Assassin's Creed & Souls Player's First Impressions: Rise of the Ronin
Rise of the Ronin isn't the game you look to, when seeking a revolutionary, innovative experience that will change the industry. Rise of the Ronin is what you boot up when all you want to do is just have SOME FREAKIN' FUN, and can appreciate the sincerity of a game that is fully aware it's a game and revels in that fact, grinning and nodding alongside its player the entire time. Not a review, these are my first emotional reactions to slashing through its first eight hours, the majority of which I spent roaming the world wherever my blades and heart took me.
CONTEXT
00:00 Intro
01:10 Setting: A Time of Unease
01:33 Protagonist: We Are Assassins
MECHANICS
02:31 Traversal: Ride, Glide, Grapple
03:30 Ways to Deal Death
04:16 Stealth (What I'm Here For)
06:54 Ki: Morale, Fear and Panic
07:46 Great Combat-Feel, But A Bit Simple
08:38 Weapon Types, Unarmed, Combat Styles
09:42 Temporary Buff Items (Never Fight Fair)
10:11 Staying Alive: Block, Dodge, Counterspark
STRUCTURE
14:08 Map Clear
15:27 Nightmare RPG Loot From Hell (It's Back!)
17:16 Classes, Generic SP, Special SP
19:09 Igashichi: We Have Da Vinci At Home
19:52 Bonds and Reputation
21:01 Mission Replay and Co-Op
OUTRO
21:39 Final Thoughts
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