Baldur’s Gate III #108 – Disabling The Automatons

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Published on ● Video Link: https://www.youtube.com/watch?v=nvTU2Y2B6E8



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After being captured by the mind flayers, we find ourselves aboard their nautiloid vessel, and are implanted with a parasite. The first step is to escape and find some comrades.







Tags:
Larian
Wizards of the Coast
Hasbro
Nautiloid
Mind flayer
Dice
D&D
Dungeons & Dragons
RPG
Astarion
Lae’zel
Shadowheart
Gale
Baldur