Banjo-Tooie (N64) - Let's Play 1001 Games - Episode 481

Banjo-Tooie (N64) - Let's Play 1001 Games - Episode 481

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Starting as a bear, ending as a skull man...

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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...

Banjo-Tooie
from https://en.wikipedia.org/wiki/Banjo-Tooie

Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the Banjo-Kazooie series and the sequel to Banjo-Kazooie. The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.

Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. Upon release, the game sold more than three million copies and received critical acclaim from video game critics, who praised its graphics and the size of its worlds. However, the game's inconsistent frame rate was criticized by some reviewers. In 2009, Banjo-Tooie was re-released as an Xbox Live Arcade game for the Xbox 360. The game was also included in the Rare Replay video game compilation, released for the Xbox One in 2015.

Banjo-Tooie was developed by Rare and designed by Gregg Mayles, who previously worked on Banjo-Kazooie.[4] Development of the game started in June 1998.[5] Some features that were originally cut during the development of Banjo-Kazooie, such as some of its worlds and a multiplayer game mode, were instead integrated into Banjo-Tooie.[6][7] An additional world set in a castle was planned, but due to time constraints, it was scrapped during development and assets from it were used in constructing Cauldron Keep.[8][9] The game features roughly 150 total characters, including enemies and non-playable characters.[10]

Originally, Rare planned to include an additional mode, called "Bottles' Revenge", where a second player could play as an undead version of Bottles and take control of enemy characters to hinder Banjo in his quest, with the players swapping roles if the enemy character managed to defeat Banjo.[11] The idea was ultimately scrapped because the developers ran out of time to debug it, despite admitting that "it did work rather well".[12] However, it later served as the inspiration behind the "Counter-Operative" multiplayer mode in Perfect Dark.[13] Bosses were originally to be able to be controllable by the second player as well, but the only boss that the developers had working when they dropped the mode was the second world boss, 'Old King Coal'.[12] The developers also planned to implement a feature, called "Stop 'N' Swop", that would have allowed data to be transferred from Banjo-Kazooie to Banjo-Tooie so that players could unlock additional bonuses in Banjo-Tooie. However, due to hardware limitations of the Nintendo 64 system, the feature was ultimately dropped. Despite this, Rare decided to include at least some of the additional bonuses within the game. The Stop 'N' Swop feature was later implemented in the Xbox Live re-release.




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