Building Up Accessibility for Prince of Persia: The Lost Crown

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Rémi Boutin, Ubisoft. Metroidvania isn’t typically known for its accessibility. So, when the Prince of Persia team decided to delve into this genre while also integrating intricate combat mechanics and intense platforming sections, we anticipated a daunting challenge.

Working with a smaller team than usual for a Ubisoft production and without prior experience in accessibility, we risked overlooking this critical aspect. However, against the odds, the game shipped with a strong focus on accessibility, praised by both players and reviewers.

In this talk, Rémi Boutin will delve into the philosophy and process the team employed to design and ensure the game was as accessible as possible, despite facing production and resource constraints.

GAconf Europe 2024







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