Canabalt (PC & Commodore 64) - Let's Play 1001 Games - Episode 548
Run for your life!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Canabalt
from https://en.wikipedia.org/wiki/Canabalt
Canabalt is a 2009 side-scrolling endless runner video game designed by Adam Saltsman for the Experimental Gameplay Project.[6] It has been released on iOS, Commodore 64, PlayStation Portable, Android, Ouya and various Flash based online gaming websites, such as Kongregate.[7] Canabalt has been credited with popularising the endless runner subgenre.
The player controls an unnamed man fleeing from an unknown threat. As the game begins, the player character jumps from the window of an office building onto the roof of a neighbouring building. He then proceeds to run forward automatically, continually accelerating as he moves. The only control the player has over the character is through a single button, which makes him jump; either from building to building or over obstacles. Missing a jump to another building will cause him to fall to his death, while colliding with a crate or an office chair will reduce his speed. Bombs are also occasionally dropped into the player's path, causing death if not avoided.
Unlike many other platform games which have predesigned stages and can be played to completion, the landscape of Canabalt is procedurally generated and endless. The objective of the game is to achieve the highest score, measured in meters per run. Some versions of the game feature online leaderboards, allowing players to compete for ranking.
In a 2013 interview with The New Yorker, developer Adam Saltsman said he had initially aimed for the game to be "fast, like a racing game." He also explained that the player character wears a black suit so that he would stand out from the greyscale background art. The name "Canabalt" was derived from a combination of phrases used by Saltsman's young nephew.[9]
When asked about the origins of the main character, Saltsman stated "I used to have fantasies at my old office job of running down our long, long hallway just for fun. And to literally escape. I'd forgotten about that until months after Canabalt came out. There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing".[10]
Originally released in Flash on Saltsman's own web site, the game has since been ported to many platforms including iOS, Android, Steam, PlayStation Portable, Ouya and the Chrome Web Store, and is also featured on online gaming sites such as Kongregate and Newgrounds. The official Android/Ouya port is published by Kittehface Software, primarily a publisher of live wallpapers, under license from Saltsman.[5][11] The PlayStation Portable version is published by Beatshapers.