Castlevania Dracula X SNES Stage 4 Main and 5': Savior of the People

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Hello again, there. You, yes you. If you haven't watch Stage 4 for the Minotaur boss.

Anyway, welcome back to the main series. Here I present to you Stage 4 and 5 EX, 5', 5-Dash, 5-Alt, whatever. Basically, in the previous episode, Richter didn't fall and he actually lived to see the day of his new goal. Now he must conquer all to do that.
This was run on BizHawk of course, and States were used to not lose my sanity I guess.

Stage 4 is a pretty simple stage. In 4Main-2, you'll use the whip to hit the bone dragons while evading skeleton bones, and maybe the key if you really wanted to. I suggest you use it as a "Style/TAS points" thing. In the rooms with the spikes, wait until it is lowered, then jump on them. Be quick, as you'll get hit if it reaches the top. For the one with the food inside the torch, whip it when it's high, and then go down to grab it. Remember: All of this is without a subweapon. In the green area we call a base, use the key on the right side where there is a door, and you'll save Maria. This also replenishes your health, so use it. The flying skulls can be a pain, but with coordination and manipulation, you'll get through. Next is the path to the either the Neutral End (Maria Only), or the good end. You'll want to use the damage boosts from the health refill and take down enemies. One of the jumps requires you to manage a Red Skeleton and spikes, so be careful. Fleaman are your enemies. The last room is an easy pick. Go right with the key.

Stage 5 is like a Bullet Hell. This time, you won't need the key, as it is already deposited when you unlocked the door to 5'. There's an axe, so grab it. Patience is key, so whip enemies that approach you before moving forward. White Dragons can be dealt with because of range (5'-1 and the Axe and 5'-3 with the Cross) or invincibility (5'-3). Once, I encountered a glitch where the Red Skeleton wouldn't die, but the footage of that is deleted, so no hopes of recovering that. In the room before the room before the boss, whip the cliff until the water sinks. Then go left, don't fall, and Annet is yours. After that, get up, whip the enemies in the last room, and face Salamander

Salamander
Where do I begin? One of my least favorite bosses? Unavoidable damage for poor spacing? Punishes brute force? ABSOLUTELY. But it somehow came clean, because it took me my first attempt after saving Annet to beat it. Since I have the cross, use it against the head, Item Crash if you need to, and don't get stuck being pricked by the bones.

A big project is still behind the works, and I still suck at doing French, so I stuck to English. I still need to remove some stuff, but nonetheless, enjoy.




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