Catizens | 3 Minute Game Review

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A detailed review of Catizens, an upcoming city builder and colony management game where all your citizens are cats.

We make game reviews, without the fluff. https://store.steampowered.com/app/957660/Catizens/

Catizens is an upcoming colony management and survival game where you have to build a town and meet the needs of your furry feline citizens, aka catizens, while fending off attackers, training up your professionals to make sure there’s enough food and resources coming in, and eventually send out small armies to explore the world and take out hostile creatures.

Your catizens are as typically demanding and fussy as the real cats we all know and love and, despite my first impressions of the screenshots leading me to believe this was a game specifically designed for kids, mostly because of the colourful, larger than life art style, it’s actually a pretty deep, fun and challenging mix of games like Banished and The Sims, and you might want to keep it on your radar if you’re interested in that kind of game.

It’s due to release some time in 2021 but an exact date hasn’t yet been announced.

You begin each level with a couple of professionals, usually a knight for defence and a builder for, well building, as well as a couple of villagers who typically take care of the hard work like gathering wood, stone and food from the surrounding area.

Once you’ve placed your camp, you continue expanding your town by building more houses to increase your town’s capacity as well as farms to aid in food production and crafting stations to make things like turning flour into freshly baked bread.

You also need to build toys, bath houses and scratching posts to keep your little fluffs happy.

That’s not all they need though, and, having 4 cats myself, it came as no surprise that they all have their own, unique personality traits that need to be satisfied in order to keep them happy and keep them from leaving town.

Some cats love being social and some hate it, some are constantly on the look out for trouble, and some just want to laze around and sleep all day, and you can use each cat’s strengths and weaknesses to decide which cats get turned into a baker or a farmer or even a knight, a profession where being terrified of everything is pretty disadvantageous.

The goal is basically to try and build your town around the needs and traits of your cats.

Each level comes with its own set of objectives to reach before you can move on to the next one, and it gradually gets more and more difficult the further you get into the game, unlocking new buildings and professions as you go.

From the get-go I felt really at home with the light-hearted, colourful art style and relaxing, twinkly music, and, despite it not being released yet, I didn’t run in to any bugs, and the whole game ran without any trouble.

Don’t let the friendly graphics fool you like I did though, because although at first your only worry is the occasional angry bore that’s fairly easy to kill, before long the enemies get pretty tough to beat, with goblins that break in to your shared storage buildings to steal your gold and attack your defenceless villagers, and powerful wolves hiding out in caves around the map.

Eventually you need to build up an army of knights, which is the only profession that can actually attack anything, and send them out on long excursions to clear the path for villagers to collect the resources required by your constantly growing town.

You can recruit new professionals by either hiring them directly from the market place in exchange for gold, or you can convert one of your villagers by making them talk to someone currently working in that role and ask them to become an apprentice.

The social aspect of the game is fairly simple and can involve as much or as little micro-management as you like. Much like in the sims, you can ask 2 cats to interact in various ways, including introducing themselves to newcomers and having friendly chats to increase their friendship level, or you can make them get into cat fights or even bully another cat if you’re a soulless, heartless monster.

They’ll also socialize with each other on their own if you leave them to it, provided they have enough free time between jobs.

If a cat is attacked by an enemy and doesn’t manage to run away, they get knocked out and can be revived by any other cat, but if you don’t revive them in time then they will eventually die and a little grave stone pops up in their place, something I learned the hard way when I first started playing… Yeah that one still hurts.

There’s no sandbox mode and the only way to play is by going through the levels one by one until the end, so the re playability is limited, but it’ll still take a good 20-30 hours to play all the way through even if it goes well on the first try.







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