CITYCONOMY: Service for your City Gameplay Review
I'm playing CITYCONOMY: Service for your City, a city service management simulation by Nano Games and astragon Entertainment. The game involves truck-based city services, starting with garbage collection; additional but extremely similar jobs like tow truck driver and street sweeper must be unlocked. While there is multiplayer, you cannot have one person drive and another person collect items in the same truck. Jobs spawn on the city map, and each task involves driving to a specific location and tapping the “F” key to perform the designated task. Experience earned by doing jobs is spent on upgrades and unlocking additional occupations. New vehicles and buildings can be purchased with money earned by doing jobs as well. Jobs can be given to employees, but they earn no experience and the trucks they use don’t actually move around the city and perform the actual job. All of the jobs in the game are slow, repetitive, and tedious (much like a real job, I suppose); bad AI drivers make navigating around the city annoying (although you can break any traffic rule like speeding, running red lights, or driving on the sidewalk, just don’t hit any cars). CITYCONOMY: Service for your City is a poorly designed, repetitive, limited, and bland simulation.
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