Civilization VI Monthly Challenge: Three Stars Each (Emperor Difficulty) Part 1

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Sid Meier's Civilization VI
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This monthly challenge is not overly difficult, with only one victory condition: A Science Victory, with Babylon, which is one of the Civs that is geared very much towards a science victory. Capitalise on Eurekas and your science will be far ahead of the AI, just remember to manage the barbarians.

The tricky part is that the tech tree is shuffled. Up to the modern era, so long as your clear Eurekas, while building up campuses to increase science output, you can capitalise on early tech advancements to cement your lead in terms of science, ahead of the AI.

This scenario is played on quick settings, which makes for an enjoyable quicker gameplay rather than Ides of March whereby the number of turns taken to complete a certain action is very long. Thankfully it is not marathon, I cannot imagine a Marathon monthly challenge with more than one victory condition.

In all, I would rank this one rank above the Age of Abundance monthly challenge (the first monthly challenge).
My ranking would be as follows:
1. Seven Seas
2. Ides of March
3. Three Stars Each
4. Age of Abundance
5. Head of Cyrus
6. Robot Revolution

Robot revolution is not exactly the best given the short time of 100 turns. Premise is fancy, but the score victory after a 100 turns along with the lack of challenge (unless you wish to get a very high score, but even then there does not seem to be an official or an unofficial leaderboard). Ides of March is good but the speed at epic made things move about slowly. Good for domination given that units last longer and eras last longer, but bad if you want to for other victories (i.e. waiting over 30 turns for diplomatic points from world fair/ world games/ natural disaster aid, the AI hardly participates in these scored competitions).




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