Crash Bandicoot 4: It’s About Time ► Crash" of my dreams Review #1
Crash Bandicoot 4: It’s About Time ► Crash" of my dreams Review #1
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Crash Bandicoot 4: It’s About Time ► Crash" of my dreams Review #1
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#Crash Bandicoot 4: It’s About Time #Хард Обзор
In the late '90s, Naughty Dog released the original Crash Bandicoot trilogy, which became an important Sony exclusive. The platformers about the sneaker-wearing bandicoot looked great, were fun to play, and had a hooligan attitude that was sorely lacking in the Mario games. After earning serious credibility with Sony, the "parents" of the series switched to other, more ambitious projects, releasing Crash Team Racing, an arcade racing game, as a farewell.
It's logical to assume that this was the end of the canonical series - the rights to the franchise began its journey to publishers, who released spin-offs rather than honest sequels. "That" Crash didn't come back to us until 2017, in a wave of re-releases. The restored trilogy pleased old fans, but frustrated new players with archaic level design and high difficulty. The franchise was talked about again, but it needed a full-scale upgrade to make a full-fledged comeback.
Did Toys For Bob Studio succeed? Let's find out.
Where we left off.
The plot is as good as ever - that is, not much. The story begins in the "time prison" that has become home to Neo Cortex, Dr. N. Tropy and the talking mask of Uka-Uka. It is the evil doppelganger brother of our comrade-in-arms, Aku-Aku, who rescues the antagonists from their imprisonment: he creates a rift in space that allows them to travel across the multiverse. A problem of this magnitude cannot be solved alone - Crash has to assemble an entire gang of talking masks in the corners of the universe and use them to subdue the fugitives.
Traditionally, the game begins on a tropical island, where our hero is awakened by Aku-Aku and tells him the urgent news. The first impression is that everything looks somehow different, and it's not just the new engine and improved graphics. The style has changed, and with it, the mood. Crash Bandicoot has always been a family game, but in the first parts we could feel the rebellious spirit of the 90's with a touch of madness. In them the player met on his way not only turtles and monkeys, but quite grotesque characters like a two-headed giant with a club, a mouse on steroids and a kangaroo in a straitjacket.
Naughty Dog's chosen aesthetic appealed to teenagers, but Toys For Bob is aimed more at a younger audience. A significant portion of the enemies are animals, and for some reason almost all of the humanoid NPCs are drawn in chibi-style and look like children themselves. However, this "childishness" is visible only externally - the dialogues often slip into the ambiguous jokes that only adults can understand.
If you can pick on the visual style if you want (and it's a matter of taste anyway), then you can hardly complain about the quality of the graphics. It's About Time is impressive: large-scale, though still linear levels, mesmerizing backdrops, smooth animations, and lots and lots of unnecessary details that one wants to stare at. The developers have repeated the same trick that Naughty Dog pulled in the third installment: tying the story around time and space travel, turning the levels into an intergalactic amusement park. In ten hours you'll have time to ride dinosaurs, jump on the decks of pirate ships, and fight with green aliens.