Crash Fever- Moon Palace Code 0815 [Ultimate] - x4 Heroic Boat Fishing Xin Qiji
This team is honestly... pretty terrible. There's a few too many shortcomings with having purely Heroic Boat Fishing Xin Qiji to be of much use in many dungeons. Moon Palace Code 0815 happens to not have any gimmicks that would trouble this particular team and the enemies have enough characteristics that actually help this team along rather than slow it down. Otherwise, it's fairly bad.
For this team, the skill use helps in terms of damage by giving the unit a massive ATK buff and spawns a LOT of blue panels after removing Junk and Red panels. The downside? Lack of hearts during the massive blue panel spawn. And you'd be able to use the skill quite frequently since you have 4 units with it, and the CD decreases once per enemy phase if the unit gets attacked.
Unfortunately, provoke will make all single attacks hit only one unit, so only one unit would be getting a skill CD decrease if the enemy does single target attacks. Skill CD decrease also only happens ONCE per enemy phase, so the skill doesn't come back up super fast for continuous provoke by the same unit. So enemies will mass attacks would benefit the entire team for CD reduction -- except that particularly great since the Defense buff only applies to the caster.
Then there's also the part where after you eat up all the blue panels from the spawn, you end up getting random panels, so you'd need to be cautious of when the blue panels run out if you're needing the mass spam for damage, or chance it if you really need the hearts since the 100 panels prevents you from recovering too much health.
Damage panels present another issue for this team since you don't have ANY protection against them. Which is why this team works decently in Moon Palace Code 0815.
So... while the unit is OK, you really don't want to grind for a full party of it since the unit doesn't really synergize particularly well with copies of itself. I know, it's pretty ironic that I say that since just about everything about the unit might be screaming "THERE'S SYNERGY!!" -- but the reality is this - those parts... don't actually work that well. HP boost by having all 4 Summer units is MASSIVE and having all 4 units providing the buff actually more than doubles your HP. But HP isn't all that important as long as you aren't getting 1-shot from full and you are able to recover. Blue Unit Atk UP if unit gets attacked is OK -- it's a MASSIVE boost to all units if you get hit by a mass attack since you're getting x4 of the passive activating. But how many units actually do mass attacks rather than a single strong hit? And not to mention, the defense buff you get from skill activation only affects the caster. All other units only benefit from the smaller defense up from CP, and that one expires, so getting hit by mass attacks isn't all that desirable either, particularly since you need to heal up afterward, and your skill use conflicts with healing since it ends up eating up your heal panel spawns anyway. Then the skill use and CD decrease synergizes only with itself, not with any duplicate copies -- that part almost actively conflicts with the dupes. And the counter ability isn't particularly spectacular either since it seems to be only one target instead of all units - so getting hit by mass attacks doesn't really work in your favor in terms of counter damage, even though it is great for reducing your skill CD. Not that you're really supposed to use full dupe unit teams anyhow.
Well, honestly, I'm probably not making too fair of a comparison here, since the grindable To Aru Index/Accelerator units all synergize with each other INSANELY well, the preceding unit made it easier to get the next one, and those are literally the first units I was really introduced to when I just started about a week or two ago. Lessar is literally a "Counter Every Turn" unit with strong counters and lots of CP every turn with x4 of her. Touma is literally just a "Hi, I ignore gimmicks" unit where a full party literally just says NOPE to panel gimmicks, Virus, Hacking with a drawback of maybe not having as much stats as other teams. Misaka 10046 is a team attack and defense buff, where if you full team with her, they all become strong attackers who don't really take damage from enemy attacks once your skills become active since you'd have x2 ATK/DEF buffs up at all times afterwards with more ATK up from CP. Accelerator ends up becoming a tank at the end with all the DEF ups he gets from all his CP, with RCU and ATK up from chaining 15+ panels and his skills allow for easier chaining. Works great as a stand-alone unit, but even better with x3+ since you'll always have the Accel Chain, which will mean your ATK/RCU will never drop, which means your next Skill ATK for activating the next Accel-Chain will likely be at full power too, and permanent stacking DEF buff means you'll stop worrying about enemy attack damage, not that you'd even need to since constant massive RCU buff so your HP heals up fast anyway.
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