Cyberpunk 2077: Phantom Liberty - Corpo - (Ep12) - (The Heist - 1) - (No Commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=G5laee6JzUo



Cyberpunk 2077
Game:
Duration: 1:42:22
22 views
1


[Update: 2.12]
[No Commentary]
[Difficulty = Very Hard]
[Settings = Ultra]
[Raytracing = Off]
[Mods = 2 - See Season Notes]

After a quick GIG we get into part 1 of the Heist main mission.....

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Episode Notes:
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- The mission definitely doesn't go as planned from the get go as I found a new bug. Apparently if you follow Bug's instructions to call/sync with Jackie in a call, before getting into the Hotel entrance, it breaks Del's A.I. sending you around NC. There is a splice at 21min where I cut this out, but needless to say you get the true Tesla Autopilot experience lol.

- So far this mission has had a LOT of Corpo specific responses and I've been doing all of them. It definitely gives this mission a great feel as V settles into their old life.

- Next episode we'll complete the heist mission and hopefully will not get into too much trouble,

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Series Notes:
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General:
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- The plan with this iteration of V is to have her be a Reflex/Cool focus combatant. As of now my plan is to use Assault Rifles/SMGs for range, then use control quick hacks to get in close to slice up enemies with Katana's. I'll likely dip into stealth as well, which I'll try out the updated Knife combat.

- This is subject to change however, as I've not played since before the 2.0 update changed all the perks.

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Mods:
=========
- As with my Nomad run, I am using a single main mod and its required sub mods:

Limited HUD - (https://www.nexusmods.com/cyberpunk2077/mods/2592)

This mod allows for those normal HUD elements, that are either always on/off, to be contextual instead. (Examples: The Health Bar only appears in combat, with a weapon drawn or when zoomed in. The Mission Tracker only appears when new ones are added/updated, then fades. etc...)

Nova LUT - (https://www.nexusmods.com/cyberpunk2077/mods/11622)

This is an environmental and lighting mod that has several options and variants to adjust how the game looks. In my case I am only using the Nova LUT - ENV (Raster) file. This doesn't change the vanilla color/lighting tones, but removes some of the persistent haze/dimming that overlays the player camera. The result is the game looking like it always has, but just is clearer to the player.

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Game Settings:
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- I started with the Ultra settings preset and then tweaked a few things such as enabling FSR.

- This run I will be trying FSR, instead of the DLSS I'd used previously. Both work well, but FSR so far isn't causing the weird lighting issues I'd see on reflective surfaces using DLSS. I might switch as some point, but so far its working great, which makes me thing FSR 3.0 will be even better.

- I have raytracing off to maintain a consistent 4k60 for YouTube.

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Cheers and thanks for watching!




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Tags:
Cyberpunk
2077
4k
No Commentary
Edgerunners
4k60
60fps
Nomad
2.12
Update 2.12
Phantom Liberty
Corpo



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