Darkest Dungeon 2 - AI HEROES VS PLAYER ENEMIES (DENIAL - 3/3)

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Published on ● Video Link: https://www.youtube.com/watch?v=jvVA8UIKgE8



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Duration: 37:55
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Darkest Dungeon 2, modded by me to change the AI behavior in-game.
Heroes are controlled by AI, and enemies are controlled by me.
My goal is to try and defeat the AI heroes as they brave through all five acts of the game.
The mod will be released eventually for public use, for now only Grave Robber, Plague Doctor, Highwayman and Man-At-Arms are compatible heroes for this.
Certain skills and actions have been modified to help the AI navigate and make its attempt easier. Full changelog below.

[PLAYED USING RADIANT FLAME + ORPHAN WOLF CUB]

CHANGELOG:

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[ALL HEROES]

Pass - Locked to be valid only on Death's Door, +1 stress instead of +2, +50% HP instead of 20%.
Move - 2 Turn Cooldown, grants extra action on use.
Corpses - Single target attacks will no longer target corpses (Except Corpse Specific and non-single targets), rather seeking alive and active enemies.
Whispering Darkness - Heroes sometimes override the Whispering Darkness skill behavior from Dreaming General, doing normal actions despite being "stunned".
Max Health - Increased by 50%.

[HIGHWAYMAN]

Take Aim - Increased cooldown to 4 turns, basic version now grants 2 crits instead of 1, the upgraded version now grants 2 dodges instead of 1.

[GRAVE ROBBER]

Artemisia - Valid only under 25% HP, restores 50% HP instead of 33%.

Dead Of Night - 1 turn cooldown, basic version stress heals by -1 and recovers 50% HP instead of 33%, upgraded by -2 and heals 66% instead of 50%.

[MAN-AT-ARMS]

Defender - Added 1 turn Cooldown to avoid AI being too defensive.

Bolster - Increased stress heals from -1 to -2 on basic and from -2 to -3 on upgraded, heals man-at-arms stress no matter what.

[PLAGUE DOCTOR]

Battlefield Medicine - Available on rank 2, increased heal from 20% to 40% on basic and from 25% to 50% on upgraded, increased limit use from 3 to 5.







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