DAY OF BATTLE - Rules Flick Through

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#HYWar #Miniatures #Historical #Tabletop #Strategy #MiddleAges

Day of battle author Chris Parker Link
https://www.youtube.com/channel/UCpMDoEyC-IUxiZDnSZ6NXGw

The game mechanisms in Day of Battle are designed to give a game that has the feeling of the period, not just the battle. Like most published games of the past and present, Day of Battle can be played as standalone game where players setup a game, have a great time and then pack up and move on. To gamers just starting out in the hobby this is great, but it isn’t too long before they yearn for a campaign. In a campaign game you can truly prove who you are and how good you can be. Ah, but campaigns can be a black hole. Once you are sucked in there may be no way out and for many reasons the campaign fizzles and ends usually leaving you frustrated und feeling unfulfilled.

Day of Battle attempts to satisfy the desire to play in a campaign but does it in an easy and enjoyable way. As mentioned earlier, you are a general referred to as a Warlord. Borrowing from our role-play cousins, your Warlord has a number of skills and attributes that make him who he is on the battlefield. During the actual battle you acquire something called honor points whenever you perform actions appropriate to your Warlord. At the end of the battle, win or lose, you total up your honor points and turn them into skill points. As these accumulate, you spend them on more skills and attributes to make your Warlord more powerful. Gain enough points and you have a chance to climb the social ladder and become a high-ranking noble.

Each battle you play is based on the social rank of your Warlord. The higher the social rank, the bigger and better the army your Warlord is going to summon. In a campaign, the better your army, the better your chances of winning. This campaign system is unique in that it doesn’t require a map, an umpire, or even other players. The fog of war in the game system is so good that you can play a game against yourself and not know which side will win, and if both survive then both will win. You would truly have to cheat to trick the game. Mind you, it is always more enjoyable playing with other gamers. I run a campaign with six different Warlords that I have created and play them randomly against each other. When friends come over to play, I have control one of my Warlords. Games between Warlords just starting out their career are over in an hour or so, which allows for multiple games in one sitting.

The army creation system called 'The Domain' is based on a loose interpretation of the history of times but designed to be fast, fun and unpredictable. A Warlord and army can be created on paper with a deck of playing cards and a handful of six sided dice in 10 minutes time. There is little math involved and unlike most point system games, you have very little control over your army. The size of your army is based on the social rank of your Warlord and the units that arrive at the “summons” are based loosely on the army you are playing and a little luck. You draw playing cards to determine how many units arrive and roll dice to determine what troop type they are. You can promote some of your units and the number of promotions available is based on your social rank. With this unknown in mind, retainer units must be chosen wisely -- and then go hire some mercenaries!







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