Dead Cells - 2 Minute Critiques! [Gamepass]
Dead Cells casts you as a nameless protagonist who must navigate a sprawling, ever-changing castle while battling hordes of enemies and collecting power-ups. Its plays like a classic Castlevania game, but with rogue-lite elements. Once you die, you return to the first level, but can slowly increase your survivability and access to new areas when you successfully complete levels and save your extracted loot.
Dead-Cells' standout feature is its combat system that requires skill and strategy to overcome the enemies and bosses. When you die, you will generally be able to take responsibility. This is aided by the fluid and responsive controls. The game also features a variety of weapons, skills, and powers that encourages experimentation in playstyle and allow the player to customize how they approach each run.
Another impressive aspect is its procedurally generated levels, which ensure that each run feels fresh. The levels still feel handcrafted, with a huge amount of variation in the biomes, and offers tangible rewards for exploration.
It's a game where the positives massively outweigh the negatives. Sure, it's lacking any depth to the story, but the gameplay and content is polished enough to keep it engaging. Even the difficulty level, which could turn-off casual gamers, can be massively fine-tuned with the new "Assist Mode". It may feel less satisfying to clear the game this way, but it is a great way to experience the whole game or learn how to play while retaining just enough challenge.
The huge amount of diversity, content, items and modifiers keeps the game engaging run after run. It's a game you can spend hours playing and barely scratch the surface, and there have been numerous substantial updates since its release. Dead-Cells is gold standard for 2D rogue-lites, with replayability that will keep you engaged for hours on end.
I give this game 91%.
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About
Dead Cells is a roguelike adventure title developed by Motion Twin.
Story
Not much story is present in the game, as only bits of any information are given out to the players. The game takes place at a remote island, where the players take place of the Prisoner. The Prisoner does not speak, yet he can express confusion and frustration using his body language. The Prisoner is basically immortal, as, in case of death, his head disconnects itself from the Prisoner's body, and gets back to the game's starting area.
Gameplay
The game's heavily inspired by The Binding of Isaac, as stated by the developers.
Dead Cells features the procedurally generated environments that are typical for roguelike games, yet it puts a strong emphasis on exploration that is typically found in metroidvanias.
The players set out to explore the island where a prison was built. As the players come down into the dungeons of the island, they find various loot, fight dangerous creatures, collect armor, abilities, and power-ups. Upon death, the players lose all the loot they had on them. It is possible to find a shopkeep somewhere in the dungeons to purchase new equipment or have some rest.
The game uses death as a learning experience, as it randomizes the placement of enemies, so the players can't take multiple attempts to complete a level. The developers want the player to examine the enemy behavior and learn how to combat the enemies themselves.
Platforms
Xbox One, Nintendo Switch, PlayStation 4, macOS, Linux, iOS, PC
Genre
Action, RPG, Indie, Platformer
Release date
Aug 7, 2018
Publisher
Plug In Digital, Playdigious, Motion Twin
Developer
Plug In Digital,
Playdigious,
Motion Twin
Tags
Singleplayer, Steam Achievements, Full controller support, Steam Cloud, Atmospheric, Great Soundtrack, RPG, 2D, Difficult, Pixel Graphics, Early Access, Hack and Slash, Replay Value, Side Scroller, Roguelike, Metroidvania, Roguelite, Procedural Generation, Perma Death
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