Dead Island Riptide Trailer 2
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Dead Island: Riptide Full History
Dead Island: Riptide is an action role-playing game developed by Techland and published by Deep Silver. It is a standalone sequel to Dead Island and was released for the PlayStation 3, Xbox 360 and PC on April 23, 2013 for North America and Australasia. It was then released in Europe on April 26, 2013. The game was later ported to the Mac OS X on April 28th, 2014. A remaster of the game called Dead Island: Riptide Definitive Edition was released on May 31st, 2016 for PlayStation 4, Xbox One, and Microsoft Windows and playable on Playstation 5. This version of the game was also bundled with a remaster of Dead Island in the Dead Island Definitive Collection.
Gameplay
1. Players can import their Dead Island game progress. If players do not import their character, they can start a new character and will automatically begin with level 15.
2. Cash and weapons will not be imported, only the skill trees.
Disconnections are dealt with seamlessly, as opposed to offering a break in play.
3. Level limitations between co-op players have been removed, with auto-balancing for enemy groups being implemented.
4. A new type of vehicle is introduced: The Motorboat. It is able to traverse water and gain a temporary speed boost.
5. Weapons are more durable and last longer.
6. Rare weapons such as Zed's Demise and Pick of Destiny are no longer quest rewards, you must find them through chests spread out across the game world.
7. Firearms do much more damage to zombies than what they would normally do in the previous game.
8. New weapons such as mines, poison and sonic bombs, new blunt and sharp weapons, throwing knives, a stun gun, a flare gun, a harpoon gun, a nail gun, a rocket launcher, and a Sniper Rifle
9. New mutated zombies, including the Wrestler, Grenadier, Drowner, and the Screamer.
10. Zombie spawning system has been altered and overhauled.
11. Side quests have been advanced and feature boss zombies (within areas marked as Dead Zones) which bear their own backstory. These enemies are higher difficulty, can often instantly kill players or deal severe amounts of damage within 1-3 hits, and cannot be kicked/knocked back.
12. A new type of mission, a wave defence style 'siege event' mission which requires you and your team to defend the safehouse against waves of zombies.
13. A new playable character, John Morgan, was introduced, specializing in using Claws and Knuckles.
14. Individual weapon proficiencies, which grant additional bonuses to weapons of their given type when they are levelled up. They gain experience when used against enemies.
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