Disney's Donald Duck: Goin' Quackers - Playstation Playthrough #130【Longplays Land】

Disney's Donald Duck: Goin' Quackers - Playstation Playthrough #130【Longplays Land】

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Donald Duck: Goin' #Quackers (known as Donald Duck: Quack Attack in Europe) is a platform game developed and published by Ubi Soft for various consoles and Windows-based personal computers. A different game with the same title was released for the Game Boy Color, as well as on Game Boy Advance, the latter being given the title Donald Duck Advance.

The game's reception was mixed, with reviewers praising the music, backgrounds and animations, but criticizing the short length and its aim to be played by a younger demographic.

Goin' Quackers's gameplay is very similar to that of Crash Bandicoot, and requires the player to move through various settings in 24 levels in four warp rooms. The four level themes are Duckie Mountain, Duckburg, Magica DeSpell's Manor, and Merlock's Temple. Donald Duck has to dodge various enemies and obstacles throughout the levels and defeat bosses at the end of each warp room. There are also bonus levels where Donald Duck has to outrun a bear, a truck with an evil face, a ghost hand, and a statue head, respectively. The viewpoint of the levels can change between a 2D side-scrolling perspective and a 3D perspective. Re-doing the levels in order to defeat Gladstone's time in same, gives the player advantages in the game.

The player has four lives that can increase by finding special items. Each life gives Donald two opportunities to be touched by the enemy; the first time is touched, he becomes angry and throws berserk to the enemies, the second time, he loses a life. Donald can also unlock new outfits, which alter cutscenes and idle animations (such as Donald taking photos of the place if he is dressed like a tourist).

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, she is kidnapped by Merlock. His arch-rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, the machine does not have enough power to get there and for it to reach Merlock's lair, Donald must go on a journey to plant an antenna at certain locations in order to boost the machine's power. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell. In the end, Donald is able to locate Merlock; he defeats him and rescues Daisy. The temple collapses, but Gyro is able to teleport them back to his lab, where Donald receives a kiss from Daisy for saving her.

The PS2 and GameCube versions of the game were developed by Ubi Soft Montreal in a collaboration with Disney Interactive as an homage to Disney comic book artist Carl Barks, who died the same year.The Nintendo 64, Dreamcast, PC and PS1 versions of the game are built on an optimized Rayman 2 engine. The score for Goin' Quackers was composed by Shawn K. Clement. The Nintendo 64 version is completely original from the PS2 version, those consoles being too different; the N64 and Dreamcast versions was developed in Casablanca (Morocco) and is known as the first console video game made on the African continent. The Game Boy Color version was developed by Ubi Soft Milano.

0:00 Intro
3:49 Forest Edge
8:09 The Gorge
10:02 Huey's Track
12:16 Dangerous Cliff
14:16 Bernadette's Peak (Boss 1)
16:29 First Avenue
18:54 First Avenue #2
21:17 The Roofs
23:16 Dewey's Rooftop
25-35: Urban High Rises
28:05 Beagle Boy's Tower (Boss 2)
30:55 Bear's Path (Escape Game 1)
33:23 Main Street (Escape Game 2)
35:39 Haunted Hall
38:06 Earie Alley
40:33 Louie's Creepy Corridor
43:42 Ghostly Path
46:31 Magica's Devilish Dome (Boss 3)
48:29 'Under 'Hand'ed (Escape Game 3)
51:17 Temple's Entrance
53:21 Artifact Way
55:15 The Nephew's Murky Way
57:29 Ancient Fate
59:40 Ceremonial Room
1:00:06 Final Boss




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