Divinity II: The Dragon Knight Saga \ Xbox 360 D2 DKS Gameplay

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Following the success of Divinity II: The Dragon Knight Saga, Larian expressed an interest in creating more Divinity games, while also developing the dragon gameplay that was featured in Divinity II. They have announced that one of their next planned games is going to be an action-real time strategy game, with the main character as a Dragon Knight at a time in Rivellon's history when there were many Dragon Knights. The game was released 6 August 2013 and is titled Divinity: Dragon Commander.

Divinity II is an action role-playing game developed by Larian Studios. Its first release in 2009 was subtitled Ego Draconis and was published by dtp entertainment and in the United States by cdv Software Entertainment. The updated 2011 re-release The Dragon Knight Saga which included the expansion Flames of Vengeance, as well as the final 2012 release as Divinity II: Developer's Cut, were published by Focus Home Interactive.
The defining feature of Divinity II is the ability to switch between aerial combat as a dragon and more traditional third-person action-role playing gameplay as a human. It is the third game in the Divinity franchise and the first Divinity game to be released on consoles as well as for Microsoft Windows.

Gameplay
The main focus of the game is on traditional action-role playing gameplay, which includes completing quests, exploring the game world and interacting with a variety of non-player characters. Divinity II utilizes some elements of games like Diablo, such as a focus on upgrading equipment, randomized magical effects on equipment, unique item sets that offer greater benefits when used together, and some quest mechanics such as markers to show that an NPC will offer a quest to the player. However, it also uses elements from more traditional role-playing games, such as branching conversation trees, choices that affect other events in the game, and non-combat segments, such as platforming or puzzle elements. When interacting with non-player characters, the player will often have the option to read their minds, which can provide information, extra choices in a quest, or equipment, at a certain cost to their experience points. The 'experience debt' then has to be repaid before they can gain experience again.
Players are given a choice of starting packages for their character during the tutorial, but the progression is freeform, and the player is free to develop their character in a different direction if they want to. Skills are grouped into 'schools' which correspond to traditional roles, but all skills are available to all characters, allowing mixing between these roles. Multiple forms of crafting exist: alchemy, which allows the player to create potions; necromancy, which allows a player to customize a summonable undead pet; and enchanting, which upgrades the character's equipment.
After a certain point in the game, the character gains a base of operations known as the Battle Tower, as well as the ability to become a dragon in large spaces. Dragon combat works similarly to ground-based combat, but in three dimensions; as a dragon, the character still has a regular attack as well as skills they can use, and equipment to improve their abilities.

Plot
The game takes place in the world of Rivellon from Divine Divinity, although much time has passed since the end of Divine Divinity. The player character starts out as a Dragon Slayer at the end of their training, when they are given draconic powers as a way to help fight the last remaining dragons. These powers also erase their memories of their training, but they are reassured that their memories will return quickly. The regular proceedings are interrupted by news of a dragon sighted nearby, so before the initiation is finished, the player character is rushed off with them to where the dragon was last seen.


In the expansion, Flames of Vengeance, the Dragon Knight wakes in a crystal prison on the plane of Hypnoteromachia, where Lucian, the Divine, the messiah figure to Rivellon, is also imprisoned. A ghost called Behrilin comes and offers to free the Divine if the Dragon Knight will help to free him from his earthly prison.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

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Tags:
Divinity II
Dragon Knight Saga
dragon
Dragon Knight
Divine Divinity
Ego Draconis
Divine
character
Rivellon
first game
Developer's
Ygerna
Xbox
Larian
player character
Flames
Vengeance
equipment
first Divinity game
Divinity games
version Divinity II
ability
Damian
non-player characters
dragon knight powers
Divine One
time strategy game
game world
Divinity sequel
Divinity franchise
Divinity series
Divinity Anthology
third game