Don't Starve - Part 10 - (A Moderately Friendly Update Playthrough!)
Let's reach those ruins!
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CHANGE LOG
Modding Support:
New asset pipeline tools in alpha release!
Animation importer for Spriter. Spriter is included with the Don't Starve Mod Tools and the projects will be processed and imported into the game.
Automatic atlas generator for .png images. No more fiddling around, now a .tex and .xml file will be created for each .png in your mod.
Custom audio banks and events. Using FMOD designer you can create your own sound banks and run them in the game.
These tools are still in development and should be considered experimental. Please give us feedback in the Pipeline Tools Thread.
Basic tutorials and example projects are available in that thread as well!
In addition:
Re-laid out the mods screen in anticipation of controller support.
Creatures
New Damaged Knight
New Nightmare Monkey
Slurpers are now more aggressive.
You can repair chess junk piles with gears to spawn a friendly chess mob.
Sped up the descent of the depth dweller spiders.
Splumonkeys no longer use the "follower" component while they harass you. This should make fighting back easier.
World
Added a day/night cycle to the sinkholes (this is not synced with the upper world)
Added a new pillar type into level 1 caves.
Items
Craftable
Houndius Shootius - Protection from nasties.
Potted ferns - Make that base look good.
Deconstruction Staff - Save precious materials.
Thulecite Walls - A wall made of thulecite!
Thulecite Crown
Discoverable
Items in the ruins will now sometimes drop "Thulecite Fragments" which can be refined into thulecite.
The ancient guardian will now drop a horn when killed.
Fishing in the wilds ponds will now produce an eel.
Changed the art for the monkey spawner.
Increased the number of uses the Pick/Axe has.
Bug Fixes:
You can no longer fix walls with healing items.
Ice hounds will no longer spawn in great numbers from walrus camps.
Woodie will no longer slide around the world when in wherebeaver mode.
The Magiluminescence amulet no longer gives off light while on the ground.
Fixed a crash that would occur when enemies destroyed structures.
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