DOOM III - Recycling - Sector 2: Waste Recycling Center - Absolute HD Mod

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Published on ● Video Link: https://www.youtube.com/watch?v=MpAmw9ELEr4



Doom 3
Game:
Doom 3 (2004)
Duration: 14:35
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RECYCLING - SECTOR 2 - "The Recycling Plant is key to survival on Mars, processing waste products into usable resources. Sector 2 primarily refines and recycles chemical and biological waste."

Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. At this point, Betruger reveals himself to the player as the main culprit of the demonic invasion as he reveals his plans to alert the Earth's fleet (if the player cancelled this transmission from two levels prior) to overwhelm their ships and bring the invasion back to Earth. Betruger will unleash toxic gases throughout the level in order to kill the player through suffocation, forcing the player to quickly move throughout the level to shut down the vents that are being flooded with the gases. The Mancubus is introduced in a cutscene and Cherubs make their first appearance.

This level fortunately contains plenty of Health Kits, lots of Machine Gun Clips, no Z-Secs, and almost always allows going back. It is also shorter than usual. On the other side, there are many teleporting enemies, mainly Imps, and a great number of Revenants.

RECYCLING - SECTOR 2 - "The Recycling Plant is key to survival on Mars, processing waste products into usable resources. Sector 2 primarily refines and recycles chemical and biological waste."

Recycling - Sector 2: Waste Recycling Center is the thirteenth level of Doom 3. At this point, Betruger reveals himself to the player as the main culprit of the demonic invasion as he reveals his plans to alert the Earth's fleet (if the player cancelled this transmission from two levels prior) to overwhelm their ships and bring the invasion back to Earth. Betruger will unleash toxic gases throughout the level in order to kill the player through suffocation, forcing the player to quickly move throughout the level to shut down the vents that are being flooded with the gases. The Mancubus is introduced in a cutscene and Cherubs make their first appearance.


This level fortunately contains plenty of Health Kits, lots of Machine Gun Clips, no Z-Secs, and almost always allows going back. It is also shorter than usual. On the other side, there are many teleporting enemies, mainly Imps, and a great number of Revenants.

You start from Facility Transport in an empty room, with a Health Station and a computer to activate a cabinet. Click on it to trigger a video message from Betruger, summoning 3 Imps in the process. Jump on the now-activated pump to reach the catwalk. Reach the large door. Beware, there is an Imp behind, and another one coming from the little door (locked otherwise) on your back. The little door leads to a small storage room, while the bigger door leads to a small corridor. Two Lost Souls (who return from the EnPro Plant) appear here. The corridor leads to the Monorail Access Room. However, both the Monorail door and the front door are locked, only the door on the far left is open. In this room, there are some Imps and a cabinet, which the code is contained in an E-Mail of a PDA found in the previous level. Beware, another Imp spawns from behind. Near the only opened door, an Imp jumps from the left, a Zombie comes from the door, and a Revenant spawns near the cabinet. Then, another 2 Lost Souls spawn here. There is a second Health Station near the door. The door leads to a small storage area, with another Imp. Next is a staircase, with an Imp falling from the roof as you enter. Go down the stairs, grab the Ammo Belt, and kill the Revenant on the ongoing corridor. Of course, a second Revenant spawns behind, in the storage room, and if you walk too far in the corridor, a door will open (always on your back) to release an Imp (with a Medkit and Rockets). The hallway then leads into an U-shaped corridor. Beware, a wall will open on the right, releasing a Fat Zombie.

After that is a pseudo maze-like area filled with gas, with a corridor to the left and another to the right. On each are a Zombie, then an Imp on the right and a Revenant on the left. Take the right side, and you'll encounter another Imp near a grid. Walk in, 2 Lost Souls will teleport in. Behind the grid is another storage room, with an Imp and a Revenant at the bottom, and a door. It leads to another "U" shaped corridor; behind the exit door is an Imp, and a second Imp is revealed from a hidden door behind you.




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