DOOM SUPERCHARGE - The Break Point Full Episode Playthrough

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Doom
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Doom (1993)
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Show
Duration: 1:33:21
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Break Point and Supercharge DOOM Mod, the 9 level mappack created by Major Arlene and by jazzmaster9, Remirath, Guardsoul and Velvetic for DOOM II Hell On Earth, full playthrough on the Ultra Violence difficulty level. Breakpoint is a quite tough mappack plus it has to be played with a Supercharge gameplay mod because of the custom monsters and changed weaponry, but do not worry because the mod itself is already included. I'm not sure is it possible to play this mappack without issues with other gameplay mods than Supercharge but I decided to play as it was designed without anything else but CrosshairHP, Bullet Time X and a flashlight. The mappack has a medium to moderate high difficulty level, some levels are shorter and easier than others while some have a really spiked up difficulty, the most difficult are the third and a secret map (I did not play it). Even the first map can be quite surprising and challenging because you already meet the mid-high tier monsters like Revenants, Mancubi and Barons of Hell after first few minutes while having some trouble with ammo. The second level is in my opinion of the best in the mappack, not really that difficult, quite nice secrets to explore, fantastic setting of the map with lava pools and Quake like textures, a really good one position. Third map by Guardsoul however is as I mentioned earlier, one of the hardest to play - it's an open large map with sniping Arachnotrons on the roofs, lots of monsters and first Archviles too, a really difficult one to endure. After a really difficult experience with Zero Point Reactor it is time for a way smaller and shorter map, fourth level is one of the shortest maps with a secret exit to MAP09 that I did not play, instead I went to MAP05. MAP05 and MAP06 are really similar to each other, tho MAP05 in my opinion is harder because of the ambushes and traps in closed rooms, if not the Bullet-Time X addon I would be dead long time ago while playing it. The penultimate seventh map is a point where it gets close to the final, way more monsters and tougher encounters than before, closed map with elevator in the center being a place for all fighting. And then comes a final map with two bosses that you have to eliminate, somehow I managed to take both of them with small problems without Save/Load, just be really quick and use Plasma Rifle a lot.

00:00 - MAP01 Point A
08:35 - MAP02 Operation Orange
18:00 - MAP03 Zero Point Reactor
37:55 - MAP04 Trip Hazard
47:45 - MAP05 Decay of The Human Soul
57:20 - MAP06 Rotten Post
01:07:00 - MAP07 Sinking Feeling
01:21:30 - MAP08 Sinful Gate
01:25:35 - FINAL BOSS(ES)

My Discord - https://discord.gg/XPtgcUAJjt
Break Point - https://www.doomworld.com/forum/topic/133021-gzdoom-break-point-final-now-on-idgames/
Davester2296 - https://theofficialdavester2296.wordpress.com/
Mike Norvak - https://soundcloud.com/mikenorvak
Bullet Time X - https://www.moddb.com/games/doom-ii/addons/bullet-time-x
SimpleHUD Addons - https://forum.zdoom.org/viewtopic.php?t=60356







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