Dragon Ball GT Final Bout | LITTLE GOKU BUILD-UP MODE Block 1
Today we start the next build up Mode, this time its Little Goku!
After being on the opposite site of small hitboxes for so long, its time for our revenge! :D
This will mostly be a melee focused build but i also use a kamehameha here and there, mostly to counter enemy blasts :)
And for some variety we are back in the english version, next playthrough (Piccolo i think) will be the german/japenese verison again.
I also got the moveset for you down below :)
MOVESET:
Kamehameha b, d, f, Triangle
Super Kamehameha d, b, f, Triangle
Headbutt Combo d, f, kick
Mobile Bomb b, d, f, punch
punch kick combo f, d, b punch
Super Kick f, d, kick (while jumping)
Energy Barrage d, f, Triangle
Energy Push f, block (in close)
flying kicks f, f, f, kick
Headbutt forward + x (guard break)
COUNTER:
x = block
square circle = deflect
x triangle = absorb
square triangle circle = counter
CHAPTERS:
0:00 some quick levels
2:00 Little Goku
2:47 Pan
5:08 Trunks
6:20 Piccolo
8:30 Gohan
10:37 Frieza
13:25 Cell
15:10 Buu
18:08 Vegeta
19:55 Goku
22:00 Super Little Goku
25:08 see you next time :)
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Playable Characters in Dragon Ball GT Final Bout:
Goku Pan Little Goku Trunks Super Saiyan 2 Vegeta (DBZ)
Super Saiyan Goku (DBZ) Ultimate Gohan (Dragon Ball Z)
Perfect Cell Kid Buu Frieza Piccolo Super Saiyan Goku
Super Saiyan Future Trunks Super Saiyan 4 Goku
Super Vegito Super Little Goku Super Saiyan Trunks
Special Characters:
Super Little Goku SSJ GT Trunks SSJ Goku
Super Future Trunks Super Saiyan DBZ Goku
Vegetto SSJ4 Goku
This is TOSE's (the developer) second Dragon Ball fighting game on the PS1... it's almost a "sequel" to their first game, Dragon Ball Z: Ultimate Battle 22. The main differences to this and the "prequel" is that the characters in-fight consist of 3D models, and the roster of characters is far smaller.
The gameplay is very similar to DBZ:UB22, where you have the usual moves, Chi moves and special moves. New features include the Meteo combos and "counter-Kamehameha" moves where the "victim" can decide to avoid, block or counter the moves before they hit.
NOTE:All Characters are their Dragon Ball GT versions
unless specifically stated otherwise. Names can also
be different depending on the region.
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