Dune: Awakening devs explain "history" approach to Conan: Exiles
Dune: Awakening devs explain "history" approach to Conan: Exiles
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On its official Twitter page, Dune: Awakening revealed crucial aspects of the game that fans should know before purchasing a copy. It’s important that franchises do not hide information like this to avoid confusion among players.
“We agree that religion is an integral part of the Dune universe. This is why in Dune: Awakening, you will meet and interact with people of different religions along your journey. However, as opposed to the story presented in the books, the player is not a messiah and will not play a major role in any of them. Leading people on a holy war is not why you arrive on Arrakis.”
Joel Bylos, Funcom's chief creative officer and creative director on Dune: Awakening, was coy about what decision that was, let alone what the consequences of it might be. "It's not Paul that makes the decision," he would at least say, referring to protagonist Paul Atreides.
"Things are slightly different in our universe. Many events are still the same, so it's not like we've gone all 'thousands of years ago, a rock slid in the wrong place and changed everything'. It's just a few years back. But the significant thing - it's really close to spoiler territory, which I can't really go through - but let's just say that for the large part, we sort of sidestep religion."
In an interview with Digital Trends, Funcom creative director Joel Bylos shared what gamers will expect once they enter Arrakis:
“Arrakis is a test, is what the Fremen say, and the player comes into the very heart of that test immediately in Dune: Awakening. You’re going to be really, really worried every time you walk on the sand. You always need to be thinking about what you’re doing.”
In one sense, it seems the decision to "sidestep" the more overtly religious aspects of the main story has been out of consideration for Dune's lore, a way to work around it that was approved by the Herbert estate, via Legendary Studios. For one, by "religious aspect," Bylos is seemingly referring to a very specific part of Dune's plot
"I found a point in the universe - like it was a really fun thing to go back to the Herberts and be like, "Hey, if we say this happened in our universe, and then this is the flow of consequences from that, so at this point, things changed, are you okay with that?" Because then I can kind of position everything for a video game, and they were like, "Yeah, actually that's great", and then you're not stepping on the lore."
There is also a "very spiritual set of things that happen to the player in the game as they take spice," with spice consumption and addiction a central mechanic as well, and so it seems that Dune: Awakening's skirting of religion centres on quite a specific point. When I asked if Paul Atreides was in the game at all, Bylos replied "No comment."
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