Dune Spice Wars with major Conquest Update!
as you can see i cant play this, i dont know why, i hope this will be fixed very soon :)
What this update bring us?
Designed to be highly replayable, challenging and progression driven, Conquest is the campaign fans have been asking for since we released into Early Access at the start of last year.
In Conquest, players take up the control of one of the major houses (Atreides, Harkonnen or Corrino) and fight through a number of unique scenarios and situations that will encourage you to utilize every system at your disposal in order to progress.
You will be able to modify your house with a variety of perks that will result in more interesting ways to tackle the many challenging objectives Conquest throws at you and ensure a unique experience every time you play.
Each Conquest run provides around 10 hours of playtime, with no two runs being alike.
And Conquest mode will also see new missions, environments, scenarios and more added over time!
Tutorials
Added 5 tutorials to learn the basics of the game:
Basic Controls
Exploration
Siege & Expansion
Spice Harvesting
Water & Upkeep
Factions
Changed a number of Harkonnen, Smuggler and Corrino bonuses.
Reworked: Rabban, Feyd-Rautha, Staban, Bannerjee, Lingar, Mother Ramallo, Stilgar, Aramsham, Irulan and Fenring.
Economy
Solari:
Balanced all Solari gains and costs
Economies are generally tighter with less gigantic productions in late game
Economic specialization is less mandatory
More focus on Spice
Plascrete and Fuel Cells rework:
Plascrete rework:
All Plascrete upkeeps have been removed
Plascrete factories produce 10 Plascrete and have 20 Solari upkeep
Plascrete costs have been changed to accommodate
Fuel Cells rework:
Fuel Cells are now a “strategic resource”
Fuel Cell Factories can only be built on Geothermal Energy and Great Volcano
Refineries, Ornithopters and Airfields no longer cost Fuel Cells
Major Buildings now cost Fuel Cells
Factions start the game with 0 Fuel Cells
Every faction now has a new unique Village Building
New economic Village Building: Wholesale Market, which produces a small amount of Solari
New Major buildings and rework of old ones.
Main Base buildings have been slightly streamlined and reworked.
Victory is at 30 000 Hegemony.
Craft workshop can now be built on any special region, and only on special regions
Balancing
All regular Landsraad Standing gains now happen at the end of a Landsraad session
Treaties effects have been changed
Charters don’t need to be unlocked anymore (only need eligibility)
Many new and improved Resolutions
New bonuses when you own 10% and 30% CHOAM shares
New Auto-buy and Auto-sell toggle
Nukes have been reworked
Nukes now need to be produced in the new “Nuclear Silo” Major Building before being launched
Spying mission balancing
New agent slots can be acquired by putting an infiltration cell in their territory with a new operation
Added sacrifice and hastened shortcuts for operation quick slots in the right bar
Full Assassination rework:
Assassination is a regular mission that can be launched on an opponent’s territory
Once the operation is launched, a countdown to assassination appears that both the target and the assassin can interact with
New diplomatic action “Guarantee of safety” can be put in a trade to put an end to the current assassination attempt
Swapped Cerberus and Executioner tier
Cerberus: New model with a more polished behavior and look. The split now triggers once the original unit dies
Executioner: Is now an Elite unit, they stack health regen and power with nearby deaths
Fremen:
Mobile turret: Can now attack from range in roaming form and can only attack air units once deployed. More polished look and transition between deploy states.
Deployable Units:
Now have a deployment time.
Assassins:
Can no longer attack mechanical units.
New Region: Sandfall
Improved map generation
UI
New developments window
Added victory progression cards that spawn when a faction is close to victory
Added a “Victory screen” button to the pause menu after finishing a game to view game stats again
Music
9 new tracks
Bug fixes
Many bug fixes, most notable ones:
Attacks on buildings can now be shift queued
Using the Spice slider will no longer trigger border scroll
Fixed unstartable Spying Missions
Fixed aggressive units attacking truced players
Buy Dune Spice Wars on steam - https://store.steampowered.com/app/1605220/Dune_Spice_Wars/
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