EXTRA 02. [FPGA 4K] The Castlevania Adventure - Unedited Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=zwbzGO0stvI



Category:
Let's Play
Duration: 38:51
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No Commentary / 4k60 (x15 Integer Upscale) / Near-Expert (Except Last Stage)
Playlist: https://www.youtube.com/playlist?list=PL7IEN-HGlR45aZ1TACwvzzUzOVKKTcbEy

***A few deaths remain in this playthrough***

***This game is FULL of bad scrolling and graphical artifacts. Maybe the amazing music will distract you from the rushed programming!***

This is being played on an "AnaloguePocket" FPGA game console allowing for clear output in sound and audio! The video provided to YouTube is 4:4:4 and lossless! Details below in Technical Notes!
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As mentioned above, this game has issues but it was my first title on the system so I didn't mind! Except the ignored whip/jump inputs could be a bother. ...and the slow pacing. And the weird physics. And the ENTIRE MISSING PLATFORMS ON AUTOSCROLLING SEGMENTS.

I still loved it.


Technical Notes:
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TL;DR: YouTube was provided a perfect video so pixels are sharp and shapes are correct. Watch in 4k if your computer can handle it.


This video has suffered no lossy compression before reaching YouTube! It's a lossless video file with no chroma subsampling (4:4:4). Essentially, it's a perfect copy until YouTube works its magic which now makes it a 4:2:0 video with lossy compression, yes. However, the better the initial copy... the better!

The video was originally captured in a 160 x 144 resolution, the native resolution of Game Boy, and then integer upscaled x15 times to 2400 x 2160 for a clean 4k display!


About the Analogue Pocket: It's a FPGA (Field Programmable Gate Array) based game system which to explain in layman's terms (BY a layman): It's a "chip" dense with circuits and stuff that can be programmed to use only so many in whatever ways necessary to replicate another "chip". Basically, if you can reverse engineer a Game Boy exactly, you can pretty much program this "chip" to behave like a Game Boy exactly. Which is what this is.

I've turned off "Frame Blending" in the options because it overall softens the picture with the minimal benefit of making transparencies not flicker. I've also chosen not to use the really cool video mode which makes it look like a Game Boy Screen because that would mess up the lossless video I'm capturing. I can always add a filter later if I want to!







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