Fantasy Grounds - Castles & Crusades Basic Rules
In this video I go over the basic rule set for Castles & Crusades using Fantasy Grounds for my players in our upcoming Barrowmaze campaign.
NOTICE: We are using one optional rule, that being speed factor which I go over in detail during the video in the initiative section. This is a home brew addition I've added in order to incorporate simple yet more realistic initiatives.
Timestamps
00:00 - Intro and skills and class abilities
07:25 - Combat round intro, surprise round & initiative (Here I explain my optional speed factor rule)
20:31 - Actions you can do in a round: Attack, Cast Spell, Move, Use ability, Use Item
27:40 - Example play of actions you can do in combat
42:42 - Dying 0 to -10 hit points
46:55 - Saving throws
50:29 - Closing comments