Far Cry 3 Hidden Gameplay Conversations - Oliver Carswell #3 "Tell mom, her sons are dead."
Far Cry 3 secret gameplay conversation with Oliver "Oli" Carswell.
Jason: Oli.
Oliver: Hey! Listen, stop stressing right now because Oli is staying with Dr. E.
Jason: You have to go back.
Oliver: Why?
Jason: You know why. To tell my mom.
Oliver: Fuck. All right, all right. I'll do it.
Oliver: You take care, all right?
Jason: You too.
Oliver Carswell is a good friend of Jason, rich and an avid drug enthusiast. It's implied from the intro that he was the one who paid for the vacation which landed him and his friends on Rook Island.
Oliver was kidnapped by Vaas Montenegro along with the rest of the group of friends visiting Rook Island.
Vaas planned on ransoming him as well as the rest of his friends and, rather than release them, he planned on selling them to a willing buyer.
[SPOILERS]
During the process of Oliver being handed over to the buyer by the pirates, Jason intervened by sniping the pirates and enabling Oliver to escape via gunboat and pick up Jason.
Later on, he was taken to the cave where Daisy and Liza were kept hidden from the pirates, where he spent considerable time getting high.
Far Cry 3 returns the series to a tropical island setting, similar to the first game and unlike the second game, which took place in an African savanna setting. Players will assume the role of protagonist Jason Brody, part of a group of friends on vacation who are captured by Vaas, the leader of a group of pirates working for a slave trafficking ring. Jason escapes and now seeks to rescue his friends. In the short trailer that was the first footage released of the game in development, Jason interacts with Vaas (voice, motion capture and facial motion capture by Michael Mando), who gives an unsettling monologue about the nature of insanity before trying to drown Jason by anchoring him to a cinder block and throwing him into a natural pool of water that has clearly been used repeatedly for this purpose.
Early developer interviews provided little about Jason's backstory, aside from the fact that he possesses a strong skillset as a combatant and survivalist that give him a fighting chance in the desperate circumstances he constantly finds himself in during the events of the game.
More recent interviews have hinted at a change to the story in that Jason is now emphasized to be a man out of his element, with no particular training who just happens to be caught up in the island's chaos as he searches for his friends. At the same time, the story will try to invoke that after a time on the island, it will start to have an effect on the protagonist, showing another side of Jason's personality, according to producer Dan Hay. Developers have also stated that the intended tone of the game will be one of realism.
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