Fate/Grand Order: breaking Kirschtaria in 5 turns (2 Command Spells)
An excerpt from part 1247 of my FGO playthrough. Atlantis section 11 node 3 has a fight against Kirschtaria Wodime that you're suppose to lose. But I'm certainly going to get as close to winning as I possibly can! Pulling this off requires a very powerful team, some save scumming, and a few Command Spells. It IS possible to win through extreme exploits, but I lack the necessary firepower and patience to pull that off. Big thanks to phng1900 on GameFAQs for helping me develop this strategy.
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