Final Fantasy XIII - 2 Review By HipHopGamer: " The Battle System Is Genius "

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Final Fantasy XIII
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Combat system
As in Final Fantasy XIII, the game uses a variation of the Active Time Battle (ATB) system known as the Command Synergy Battle system, which makes use of the Paradigm Shift system. Monsters no longer freely roam the map like in Final Fantasy XII and XIII, but instead randomly appear like in previous Final Fantasy games. For a limited time after monsters appear, the player may attack them to gain a combat bonus; after this window expires, the monsters attack the player to begin a regular battle, and if too much time passes before combat begins the player is restricted from restarting the battle during combat. The game has both normal and easy modes. When the battle begins, the screen transitions from the regular map to a separate battle screen as in XIII.

Three characters are used in battle—the two main characters and a monster. These monsters must be captured from battles before they can be used. Captured monsters act just like the main characters, but can also perform a feral link attack that increases the chance of capturing a monster. Either of the two main characters can be selected as the one that the player has direct control over at any point; the other character and the monster are then controlled by the game's artificial intelligence.

Combat itself is almost identical to the previous game's Active Time Battle (ATB) system. Under this system, the player selects an action from the menus, such as Attack, Magic, and Item. Each action requires a specific number of slots on the ATB bar, which continually refills to a set maximum number of slots. The ATB bar gradually increases in size throughout the game from two slots to five. The player may select less than the maximum number of possible actions or may stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount.
The player may select an autobattle command, which fills the ATB slots with actions chosen automatically. Actions cannot be performed outside of battle, and the characters' health is fully restored after each battle. During some battles, players are put through quick time events called Cinematic Actions which allows them to deal higher damage to foes and end certain battles.
Each enemy has a meter, called a chain counter, consisting of a percentage starting at 100 which increases when the enemy is struck by attacks or spells. Attacks by different roles have different effects; some raise the chain by a larger amount while others give the player longer before the chain counter resets. The amount of damage performed by an attack is multiplied by the chain percentage before it is applied to the enemy.

When the chain counter reaches a preset amount, different for each enemy, the enemy is placed into Stagger State. In this mode, the enemy has lowered defense and may be launched into the air. The Paradigm system allows the player to program six different roles which the characters can then assume to perform certain formations in battle in response to the specific conditions.
The roles consist of Commando, a warrior-type role; Ravager, a black mage-type role which uses damage-dealing magic; Medic, a White Mage-type role which can heal; Saboteur, which can weaken enemies; Synergist, which can strengthen allies; and Sentinel, which has protective abilities.

Each of the two main characters can initially take on only three roles, but can learn the others at the player's choosing as the game progresses. The player can select which roles the controlled character and the AI characters are using both outside and during battle, which is the only way that the player can control the AI characters during battle. The player can only choose from specific sets of paradigms that the player has set up beforehand outside of battle. Monsters only have one role, different monsters are used when the player switches paradigms. The player selects up to three monsters they wish to use in paradigms outside of battle.

Unlike in Final Fantasy XIII, the player cannot summon Eidolons to fight.

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