Game Design and Sociology | The Blizzard Controversy | Comparisons with Guild Wars 2
An introduction to some sociology in games and how when combined with design might get unintended results from the game’s social system.
Pandemic Research Using Games: https://www.aier.org/article/world-of-warcrafts-corrupted-blood-outbreak-is-not-a-model-for-covid-19/
Sociology In Role Playing Games: https://dr.ntu.edu.sg/bitstream/10220/50182/1/Williams%20et%20al%20-%20Sociology%20and%20Role-Playing%20Games.pdf
Personality and Avatar Choice: https://scholarworks.boisestate.edu/mcnair_journal/vol6/iss1/12/
Gaming Personality Types: (https://www.gamasutra.com/view/feature/6474/personality_and_play_styles_a_.php?print=1)
Thanks for stopping by, this is just another game channel that does some car stuff and throws in random information, because why not? This short dive in sociology concepts aims at gaming social systems and design through World of Warcrafts recent controversy. Drawing comparisons between the long held MMO champion and other games including the one being used for visuals, Guild Wars 2. Just some things to consider when choosing the next game to invest time in. No one player type is better or worse than another but all benefit from different game activity offerings, making some games more attractive than others. And though gaming can include some toxic behavior, this video isn’t speaking for the vast majority of players out there, only that which we know exists. I had many fun times in WoW too. It's just too hard to support the company anymore. It’s no less difficult to break the bond and ties that come with the game, so I get why some don’t feel like they have anywhere better to be. Glad they found a good community! But if one is looking for a new game, might I recommend Guild Wars 2, it’s free to play and quick to jump into. Hope to see you there!
Timecodes:
0:00- Introduction to Sociology and MMORPGs
2:15- Frat Boy Blizzard Lawsuit Opener
3:21 - Guild Wars 2 Intro
3:08- Blizzard's History and the conception of Warcraft Culture
4:30- The Lawsuit and PR Mistakes
5:45- Silly Sexual Innuendo in World of Warcraft
6:48- Microaggressions (Intent vs Impact Conundrum)
8:21- Customer Responsibility and Customer Research
9:59- Game Design Basics In Sociological Perspective Comparisons
11:52- Personality Type and Avatars In World of Warcraft
12:50- Game Changes That Can Evolve Social Systems in Games
13:48- Williams Break Down of MMORPGs as a Sociology Tool
14:31- Cultural Stereotypes That Appear in Video Games
17:04- Guild Wars 2 Charr Lore and Prejudice
20:20- Personality Types in Gaming (Bartle Types and Kiersey Tempermants)
23:41- Feedback on Effects from World of Warcraft
25:43- Updates to the Blizzard Controversy and Customer Response