GFW presents HOUSE PARTY!
Welcome to my inaugural "Indy Darlings" series. This series will focus on independently developed games that have taken advantage of the freedom that comes from not being a larger studio. These games have that certain flare that makes them different from any experience you'll find playing a "AAA" title.\n\nDESCRIPTION\n“FAR: Lone Sails” is a vehicle adventure game. The player needs to maintain and upgrade their unique vessel to traverse a dried-out sea.\n\nFACTS & FIGURES\nGame Title: FAR: Lone Sails\n\nRelease Dates & Platforms: May 17, 2018 (PC, Mac), 2018 (PS4, Xbox One)\n\nSteam Store Page: http://store.steampowered.com/app/609320/\n\nHumble Store Page: https://www.humblebundle.com/store/far-lone-sails\n\nGenre: Atmospheric Vehicle Adventure\n\nPlaytime: 3-4 hours\n\nBase Price: 14.99 $\n\nDLCs: Digital artbook, digital soundtrack\n\nDeveloper: Okomotive (part of Mr. Whale’s Game Service)\n\nPublisher: Mixtvision\n\nKEY FEATURES:\nMaster your vessel: Maintain and upgrade your vehicle to overcome numerous obstacles and natural hazards.\nDiscover a unique world: Explore a desolate dried-out seabed, follow the trails of your people and find relics and buildings, that tell the story of a civilization on the run.\nExperience an atmospheric journey: Let the sky full of clouds pass by and heed the wind that drives your sails towards the horizon.\nA Zombie-free Post-Apocalypse: It’s just you and your machine vs. the big nothing.\nSTORY:\nUnder cloud-strewn skies, the player travels across a seemingly endless dried-up sea, littered with the remains of a once vibrant seafaring civilization. The game’s world is largely devoid of life, yet filled with places to explore and history to discover.\n\nWhat once was the bottom of an ocean, has turned into a graveyard for submarines and super tankers. Once bustling island settlements have decayed into hilltop ruins. What secrets do they hold? And more importantly… is there any salvage to be found?!\n\nWhile the greater goal of the journey remains to be uncovered by the player, urgent short-term necessities call for immediate action. The train-like vehicle needs to be fueled, maintained and upgraded to master the challenges that lie ahead…\n\nAWARDS & RECOGNITION:\nQUO VADIS Indie Award Audience Award 2018 (Winner)\nQUO VADIS Indie Award Jury Award 2018 (Winner)\nUnity Awards Best Student Project 2017 (Winner)\nGDC Play Best in Play 2017 (Winner)\nIGF Best Student Game 2017 (Finalist)\nAdoptMyGameAward Best Game 2016 (Winner)\nPLAY16 Most Innovative Newcomer Award 2016 (Winner)\nBest of Indie Arena Booth 2016 (Winner)\nGamescom Indie Award 2016 (Nominee)\nIndependent Games Festival Best Student Game 2016 (Honorable Mention)\nLudicious Outstanding Talent Award 2016 (Winner)\nGame Connection Europe Best Desktop / Downloadable Game 2015 (Nominee)\nDeutscher Entwicklerpreis: Blue Byte Newcomer Award 2015 (Winner)\nZHDK Förderpreis BA Design 2015 (Winner)\nTEAM AND SOCIAL MEDIA:\nDon Schmocker: Creative Lead & Game Designer\n\nGoran Saric: Tech Lead & Game Designer\n\nMartina Hugentobler: Artist & Animator\n\nPhilipp Stern: Artist & Level Designer\n\nFabio Baumgartner: Programmer & Sound Designer\n\nJoel Schoch: Composer & Sound Designer\n\nWebsite: http://www.far-game.com\nTwitter: @FARtheGame\nFacebook: FARtheGame
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