Groundhog Day #VR - I thought I played this already? // Oculus Rift S // GTX 1060
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Link to the game on Oculus here:
https://www.oculus.com/experiences/rift/1942845939155229
Link to the game on Steam here:
https://steamcommunity.com/app/1087500/
My Initial Thoughts:
I have to admit I am a big fan of these developers, they made 'Invisible Hours' one of my favourite and most unique VR games still to this day.
The concept of Groundhog day in VR makes for another unique experience and I love all the attention to detail that VR can bring to these type of experiences.
I think I saw the whole story in my initial playthrough (Around 20-30 mins) prior to starting again and trying to prevent things from happening, and this is the meat of the game, where you as the player have to figure out what and how to do things to change the timeline and events.
Solving the puzzles can be fun and challenging and the artstyle, animations and characters are all very well done and the game has a lot of polish.
My only concern is the length of the game for people who are good at puzzle solving.
Also there is no smooth locomotion in this game, it's all teleport based, and I can see why the developers did this for continuity reasons.
All in all if you like the concept of re-acting scenes, enjoy a mild story and altering time-lines, then you'll probably really enjoy this.
Oh, and do yourself a favour and give 'Invisible Hours' a try. It's like VR's first interactive movie in VR.
Game Description from the Developers:
You’re stuck in a time loop as Phil Connors, Jr., back in Punxsutawney for Groundhog Day in this virtual reality game set in the world of the iconic hit movie. Solve puzzles and interact with branching narrative gameplay, to break the time-loop cycle to escape into tomorrow.
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☆ MY PC Specs:
☆ Oculus Rift S
☆ GeForce GTX 1060 (6GB)
☆ Windows 10, 64 bit
☆ Intel Core i7-3770
☆ 16.0GB Ram
#VR
#VirtualReality
#OculusRift
#Oculus
#Quest
#OculusQuest
#1stImpressions
#GroundhogDay
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